Add Cell check to RadarWidget.
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@@ -376,6 +376,9 @@ namespace OpenRA.Mods.Common.Widgets
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foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
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foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
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{
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{
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if (!world.Map.Contains(cell.First))
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continue;
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var uv = cell.First.ToMPos(world.Map.TileShape);
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var uv = cell.First.ToMPos(world.Map.TileShape);
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var color = cell.Second.ToArgb();
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var color = cell.Second.ToArgb();
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if (isDiamond)
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if (isDiamond)
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