Color picker update with team color presets. Bots added will use available team color presets by default

This commit is contained in:
David Wilson
2018-02-25 12:09:53 +10:00
committed by Paul Chote
parent b383b9abc9
commit 9bc9ce4577
12 changed files with 534 additions and 95 deletions

View File

@@ -19,6 +19,9 @@ namespace OpenRA.Mods.Common.Widgets
{
public Func<Color> GetColor;
public Action<MouseInput> OnMouseDown = _ => { };
public Action<MouseInput> OnMouseUp = _ => { };
public ColorBlockWidget()
{
GetColor = () => Color.White;
@@ -39,5 +42,30 @@ namespace OpenRA.Mods.Common.Widgets
{
WidgetUtils.FillRectWithColor(RenderBounds, GetColor());
}
public override bool HandleMouseInput(MouseInput mi)
{
if (mi.Button != MouseButton.Left)
return false;
if (mi.Event == MouseInputEvent.Down && !TakeMouseFocus(mi))
return false;
if (HasMouseFocus && mi.Event == MouseInputEvent.Up)
{
// Only fire the onMouseUp event if we successfully lost focus, and were pressed
OnMouseUp(mi);
return YieldMouseFocus(mi);
}
if (mi.Event == MouseInputEvent.Down)
{
// OnMouseDown returns false if the button shouldn't be pressed
OnMouseDown(mi);
}
return false;
}
}
}

View File

@@ -10,7 +10,11 @@
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
@@ -19,8 +23,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ColorPickerLogic : ChromeLogic
{
static bool paletteTabOpenedLast;
[ObjectCreator.UseCtor]
public ColorPickerLogic(Widget widget, ModData modData, World world, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
public ColorPickerLogic(Widget widget, ModData modData, World world, HSLColor initialColor, Action<HSLColor> onChange, Dictionary<string, MiniYaml> logicArgs)
{
string actorType;
if (!ChromeMetrics.TryGet("ColorPickerActorType", out actorType))
@@ -47,6 +53,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
mixer.OnChange += () => onChange(mixer.Color);
if (randomButton != null)
{
randomButton.OnClick = () =>
{
// Avoid colors with low sat or lum
@@ -57,6 +64,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
mixer.Set(new HSLColor(hue, sat, lum));
hueSlider.Value = hue / 255f;
};
}
// Set the initial state
var validator = modData.Manifest.Get<ColorValidator>();
@@ -65,6 +73,107 @@ namespace OpenRA.Mods.Common.Widgets.Logic
hueSlider.Value = initialColor.H / 255f;
onChange(mixer.Color);
// Setup tab controls
var mixerTab = widget.Get("MIXER_TAB");
var paletteTab = widget.Get("PALETTE_TAB");
var paletteTabPanel = widget.Get("PALETTE_TAB_PANEL");
var mixerTabButton = widget.Get<ButtonWidget>("MIXER_TAB_BUTTON");
var paletteTabButton = widget.Get<ButtonWidget>("PALETTE_TAB_BUTTON");
var presetArea = paletteTabPanel.Get<ContainerWidget>("PRESET_AREA");
var customArea = paletteTabPanel.Get<ContainerWidget>("CUSTOM_AREA");
var presetColorTemplate = paletteTabPanel.Get<ColorBlockWidget>("COLORPRESET");
var customColorTemplate = paletteTabPanel.Get<ColorBlockWidget>("COLORCUSTOM");
mixerTab.IsVisible = () => !paletteTabOpenedLast;
mixerTabButton.OnClick = () => paletteTabOpenedLast = false;
mixerTabButton.IsHighlighted = mixerTab.IsVisible;
paletteTab.IsVisible = () => paletteTabOpenedLast;
paletteTabButton.OnClick = () => paletteTabOpenedLast = true;
paletteTabButton.IsHighlighted = paletteTab.IsVisible;
var paletteCols = 8;
var palettePresetRows = 2;
var paletteCustomRows = 1;
MiniYaml yaml;
if (logicArgs.TryGetValue("PaletteColumns", out yaml))
if (!int.TryParse(yaml.Value, out paletteCols))
throw new YamlException("Invalid value for PaletteColumns: {0}".F(yaml.Value));
if (logicArgs.TryGetValue("PalettePresetRows", out yaml))
if (!int.TryParse(yaml.Value, out palettePresetRows))
throw new YamlException("Invalid value for PalettePresetRows: {0}".F(yaml.Value));
if (logicArgs.TryGetValue("PaletteCustomRows", out yaml))
if (!int.TryParse(yaml.Value, out paletteCustomRows))
throw new YamlException("Invalid value for PaletteCustomRows: {0}".F(yaml.Value));
for (var j = 0; j < palettePresetRows; j++)
{
for (var i = 0; i < paletteCols; i++)
{
var colorIndex = j * paletteCols + i;
if (colorIndex >= validator.TeamColorPresets.Length)
break;
var color = validator.TeamColorPresets[colorIndex];
var rgbColor = color.RGB;
var newSwatch = (ColorBlockWidget)presetColorTemplate.Clone();
newSwatch.GetColor = () => rgbColor;
newSwatch.IsVisible = () => true;
newSwatch.Bounds.X = i * newSwatch.Bounds.Width;
newSwatch.Bounds.Y = j * newSwatch.Bounds.Height;
newSwatch.OnMouseUp = m =>
{
mixer.Set(color);
onChange(color);
};
presetArea.AddChild(newSwatch);
}
}
for (var j = 0; j < paletteCustomRows; j++)
{
for (var i = 0; i < paletteCols; i++)
{
var colorIndex = j * paletteCols + i;
var newSwatch = (ColorBlockWidget)customColorTemplate.Clone();
newSwatch.GetColor = () => Game.Settings.Player.CustomColors[colorIndex].RGB;
newSwatch.IsVisible = () => Game.Settings.Player.CustomColors.Length > colorIndex;
newSwatch.Bounds.X = i * newSwatch.Bounds.Width;
newSwatch.Bounds.Y = j * newSwatch.Bounds.Height;
newSwatch.OnMouseUp = m =>
{
var color = Game.Settings.Player.CustomColors[colorIndex];
mixer.Set(color);
onChange(color);
};
customArea.AddChild(newSwatch);
}
}
// Store color button
var storeButton = widget.Get<ButtonWidget>("STORE_BUTTON");
if (storeButton != null)
{
storeButton.OnClick = () =>
{
// Update the custom color list:
// - Remove any duplicates of the new color
// - Add the new color to the end
// - Save the last N colors
Game.Settings.Player.CustomColors = Game.Settings.Player.CustomColors
.Where(c => c != mixer.Color)
.Append(mixer.Color)
.Reverse().Take(paletteCustomRows * paletteCols).Reverse()
.ToArray();
Game.Settings.Save();
};
}
}
public static void ShowColorDropDown(DropDownButtonWidget color, ColorPreviewManagerWidget preview, World world)