Add Update rule for LPSlowdown to LPModifier

This commit is contained in:
Mustafa Alperen Seki
2018-09-29 16:37:06 +03:00
committed by Paul Chote
parent 5b00c12ca3
commit 9bcb222a2d
3 changed files with 56 additions and 0 deletions

View File

@@ -921,6 +921,7 @@
<Compile Include="UpdateRules\Rules\20180923\DefineNotificationDefaults.cs" />
<Compile Include="UpdateRules\Rules\20180923\RenameEditorTilesetFilter.cs" />
<Compile Include="UpdateRules\Rules\20180923\MergeRearmAndRepairAnimation.cs" />
<Compile Include="UpdateRules\Rules\20180923\LowPowerSlowdownToModifier.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />

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@@ -0,0 +1,54 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class LowPowerSlowdownToModifier : UpdateRule
{
public override string Name { get { return "LowPowerSlowdown is renamed to LowPowerModifier"; } }
public override string Description
{
get
{
return "ProductionQueue.LowPowerSlowdown is renamed to LowPowerModifier, and\n" +
"multiplied by 100 to allow multiplying the build time with non-integer values.\n" +
"Also default value is changed to 100.";
}
}
readonly string[] queueTraits = { "ProductionQueue", "ClassicProductionQueue" };
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var queue in queueTraits.SelectMany(t => actorNode.ChildrenMatching(t)))
{
var lowPower = queue.LastChildMatching("LowPowerSlowdown");
if (lowPower != null)
{
if (lowPower.NodeValue<int>() == 1)
queue.RemoveNodes("LowPowerSlowdown");
else
{
lowPower.RenameKey("LowPowerModifier");
lowPower.ReplaceValue((lowPower.NodeValue<int>() * 100).ToString());
}
}
else
queue.AddNode("LowPowerModifier", "300");
}
yield break;
}
}
}

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@@ -94,6 +94,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new MergeRearmAndRepairAnimation(),
new MergeCaptureTraits(),
new RemovedNotifyBuildComplete(),
new LowPowerSlowdownToModifier(),
})
};