Upgraded rules for Tiberian Sun mod.
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@@ -144,7 +144,7 @@ ORCAB:
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Ammo: 10
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PipCount: 2
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ReloadCount: 5
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ReloadTicks: 200
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ReloadDelay: 200
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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@@ -27,7 +27,7 @@
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Voice: Attack
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AutoTarget:
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SelfHealing:
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Ticks: 10
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Delay: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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WithVoxelTurret:
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@@ -34,7 +34,7 @@
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Modifier: 90, 75
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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Delay: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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@@ -317,7 +317,7 @@
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DeathTypes: EnergyDeath
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SelfHealing@HOSPITAL:
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Step: 5
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Ticks: 100
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Delay: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: hospitalheal
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@@ -55,7 +55,7 @@ MEDIC:
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WithInfantryBody:
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AttackSequence: heal
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SelfHealing:
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Ticks: 60
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Delay: 60
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Passenger:
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PipType: Red
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@@ -233,8 +233,8 @@ WEED:
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DeliveryBuildings: nawast
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Capacity: 7
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Resources: Veins
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UnloadTicksPerBale: 20
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LoadTicksPerBale: 40
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BaleUnloadDelay: 20
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BaleLoadDelay: 40
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SearchFromProcRadius: 72
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SearchFromOrderRadius: 36
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HarvestVoice: Attack
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@@ -245,7 +245,7 @@ WEED:
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Health:
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HP: 600
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SelfHealing:
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Ticks: 10
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Delay: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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Armor:
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@@ -56,7 +56,7 @@ HARV:
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DeliveryBuildings: proc
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Capacity: 28
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Resources: Tiberium, BlueTiberium
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UnloadTicksPerBale: 1
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BaleUnloadDelay: 1
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SearchFromProcRadius: 36
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SearchFromOrderRadius: 18
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HarvestVoice: Attack
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@@ -75,7 +75,7 @@ HARV:
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Health:
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HP: 1000
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SelfHealing:
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Ticks: 10
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Delay: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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Armor:
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