moved NeutralPlayer creation a bit earlier; bridge sections are now owned by NeutralPlayer rather than null

This commit is contained in:
Chris Forbes
2010-03-27 09:41:49 +13:00
parent 2829b0229b
commit 9c0c1e7827
3 changed files with 5 additions and 5 deletions

View File

@@ -84,7 +84,8 @@ namespace OpenRA
customTerrain = new ICustomTerrain[Map.MapSize, Map.MapSize];
Timer.Time( "new Map: {0}" );
var theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == Map.Theater);
var theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>()
.FirstOrDefault(t => t.Theater == Map.Theater);
TileSet = new TileSet(theaterInfo.Tileset, theaterInfo.Templates, theaterInfo.Suffix);
SpriteSheetBuilder.Initialize( Map );
@@ -94,8 +95,9 @@ namespace OpenRA
Timer.Time("renderer: {0}");
WorldActor = CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
AddPlayer(new Player(this, null)); // add the neutral player
Timer.Time( "worldActor, players: {0}" );
Timer.Time( "worldActor: {0}" );
foreach (var wlh in WorldActor.traits.WithInterface<ILoadWorldHook>())
wlh.WorldLoaded(this);