fix spy crashing things when disguised as a unit with fewer idle anims
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@@ -8,8 +8,8 @@
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*/
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#endregion
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Render;
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namespace OpenRA.Mods.RA
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{
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@@ -20,7 +20,6 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new IdleAnimation(this); }
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}
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// infantry prone behavior
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class IdleAnimation : ITick, INotifyIdle
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{
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enum IdleState
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@@ -53,8 +52,13 @@ namespace OpenRA.Mods.RA
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else if (delay > 0 && --delay == 0)
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{
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state = IdleState.Active;
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self.Trait<RenderInfantry>().anim.PlayThen(sequence, () => state = IdleState.None);
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state = IdleState.Active;
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var ri = self.TraitOrDefault<RenderInfantry>();
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if (ri.anim.HasSequence(sequence))
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ri.anim.PlayThen(sequence, () => state = IdleState.None);
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else
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state = IdleState.None;
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}
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}
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