Changed most references of trait Mobile -> IMove.
In Mobile.cs IsMoving now has a public set as opposed to the initial internal. Added IMoveInfo interface to go with *Info classes that require IMove. WithRotor now uses IMove.IsMoving instead of (self.CenterPosition.Z > 0) as part of a check.
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Activities
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{
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if (IsCanceled) return NextActivity;
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var mobile = self.Trait<Mobile>();
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var movement = self.Trait<IMove>();
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (!limitedAmmo.HasAmmo())
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{
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Activities
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return Util.SequenceActivities(
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new MoveAdjacentTo(self, Target.FromActor(rearmTarget)),
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mobile.MoveTo(rearmTarget.CenterPosition.ToCPos(), rearmTarget),
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movement.MoveTo(rearmTarget.CenterPosition.ToCPos(), rearmTarget),
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new Rearm(self),
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new Repair(rearmTarget),
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this );
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Activities
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{
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var p = ml.minefield.Random(self.World.SharedRandom);
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if (ShouldLayMine(self, p))
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return Util.SequenceActivities( mobile.MoveTo(p, 0), this );
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return Util.SequenceActivities( movement.MoveTo(p, 0), this );
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}
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// TODO: return somewhere likely to be safe (near fix) so we're not sitting out in the minefield.
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