Generate map previews on save.
This commit is contained in:
@@ -1,149 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public static class Minimap
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{
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public static Bitmap TerrainBitmap(TileSet tileset, Map map, bool actualSize = false)
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{
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var isRectangularIsometric = map.Grid.Type == MapGridType.RectangularIsometric;
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var b = map.Bounds;
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// Fudge the heightmap offset by adding as much extra as we need / can.
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// This tries to correct for our incorrect assumption that MPos == PPos
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var heightOffset = Math.Min(map.Grid.MaximumTerrainHeight, map.MapSize.Y - b.Bottom);
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var width = b.Width;
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var height = b.Height + heightOffset;
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var bitmapWidth = width;
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if (isRectangularIsometric)
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bitmapWidth = 2 * bitmapWidth - 1;
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if (!actualSize)
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bitmapWidth = height = Exts.NextPowerOf2(Math.Max(bitmapWidth, height));
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var terrain = new Bitmap(bitmapWidth, height);
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var bitmapData = terrain.LockBits(terrain.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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var mapTiles = map.MapTiles.Value;
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unsafe
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{
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var colors = (int*)bitmapData.Scan0;
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var stride = bitmapData.Stride / 4;
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for (var y = 0; y < height; y++)
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{
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for (var x = 0; x < width; x++)
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{
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var uv = new MPos(x + b.Left, y + b.Top);
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var type = tileset.GetTileInfo(mapTiles[uv]);
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var leftColor = type != null ? type.LeftColor : Color.Black;
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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var dx = uv.V & 1;
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var rightColor = type != null ? type.RightColor : Color.Black;
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if (x + dx > 0)
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colors[y * stride + 2 * x + dx - 1] = leftColor.ToArgb();
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if (2 * x + dx < stride)
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colors[y * stride + 2 * x + dx] = rightColor.ToArgb();
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}
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else
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colors[y * stride + x] = leftColor.ToArgb();
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}
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}
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}
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terrain.UnlockBits(bitmapData);
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return terrain;
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}
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// Add the static resources defined in the map; if the map lives
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// in a world use AddCustomTerrain instead
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static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap)
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{
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var terrain = new Bitmap(terrainBitmap);
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var isRectangularIsometric = map.Grid.Type == MapGridType.RectangularIsometric;
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var b = map.Bounds;
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// Fudge the heightmap offset by adding as much extra as we need / can
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// This tries to correct for our incorrect assumption that MPos == PPos
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var heightOffset = Math.Min(map.Grid.MaximumTerrainHeight, map.MapSize.Y - b.Bottom);
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var width = b.Width;
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var height = b.Height + heightOffset;
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var resources = resourceRules.Actors["world"].TraitInfos<ResourceTypeInfo>()
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.ToDictionary(r => r.ResourceType, r => r.TerrainType);
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var bitmapData = terrain.LockBits(terrain.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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var colors = (int*)bitmapData.Scan0;
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var stride = bitmapData.Stride / 4;
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for (var y = 0; y < height; y++)
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{
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for (var x = 0; x < width; x++)
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{
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var uv = new MPos(x + b.Left, y + b.Top);
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if (map.MapResources.Value[uv].Type == 0)
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continue;
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string res;
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if (!resources.TryGetValue(map.MapResources.Value[uv].Type, out res))
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continue;
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var color = tileset[tileset.GetTerrainIndex(res)].Color.ToArgb();
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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var dx = uv.V & 1;
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if (x + dx > 0)
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colors[y * stride + 2 * x + dx - 1] = color;
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if (2 * x + dx < stride)
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colors[y * stride + 2 * x + dx] = color;
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}
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else
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colors[y * stride + x] = color;
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}
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}
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}
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terrain.UnlockBits(bitmapData);
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return terrain;
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}
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public static Bitmap RenderMapPreview(TileSet tileset, Map map, bool actualSize)
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{
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return RenderMapPreview(tileset, map, map.Rules, actualSize);
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}
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public static Bitmap RenderMapPreview(TileSet tileset, Map map, Ruleset resourceRules, bool actualSize)
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{
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using (var terrain = TerrainBitmap(tileset, map, actualSize))
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return AddStaticResources(tileset, map, resourceRules, terrain);
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}
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}
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}
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@@ -12,6 +12,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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@@ -89,7 +90,7 @@ namespace OpenRA
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public string Type = "Conquest";
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public string Author;
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public string Tileset;
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public Bitmap CustomPreview;
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public bool LockPreview;
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public bool InvalidCustomRules { get; private set; }
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public WVec OffsetOfSubCell(SubCell subCell)
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@@ -281,10 +282,6 @@ namespace OpenRA
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LastSubCell = (SubCell)(SubCellOffsets.Length - 1);
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DefaultSubCell = (SubCell)Grid.SubCellDefaultIndex;
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if (Package.Contains("map.png"))
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using (var dataStream = Package.GetStream("map.png"))
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CustomPreview = new Bitmap(dataStream);
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PostInit();
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Uid = ComputeUID(Package);
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@@ -444,6 +441,10 @@ namespace OpenRA
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root.Add(new MiniYamlNode(field, FieldSaver.FormatValue(this, f)));
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}
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// Save LockPreview field only if it's set
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if (LockPreview)
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root.Add(new MiniYamlNode("LockPreview", "True"));
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root.Add(new MiniYamlNode("Players", null, PlayerDefinitions));
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root.Add(new MiniYamlNode("Actors", null, ActorDefinitions));
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@@ -468,6 +469,9 @@ namespace OpenRA
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foreach (var file in Package.Contents)
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toPackage.Update(file, Package.GetStream(file).ReadAllBytes());
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if (!LockPreview)
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toPackage.Update("map.png", SavePreview());
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// Update the package with the new map data
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var s = root.WriteToString();
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toPackage.Update("map.yaml", Encoding.UTF8.GetBytes(s));
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@@ -615,6 +619,84 @@ namespace OpenRA
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return dataStream.ToArray();
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}
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public byte[] SavePreview()
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{
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var tileset = Rules.TileSets[Tileset];
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var resources = Rules.Actors["world"].TraitInfos<ResourceTypeInfo>()
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.ToDictionary(r => r.ResourceType, r => r.TerrainType);
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using (var stream = new MemoryStream())
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{
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var isRectangularIsometric = Grid.Type == MapGridType.RectangularIsometric;
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// Fudge the heightmap offset by adding as much extra as we need / can.
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// This tries to correct for our incorrect assumption that MPos == PPos
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var heightOffset = Math.Min(Grid.MaximumTerrainHeight, MapSize.Y - Bounds.Bottom);
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var width = Bounds.Width;
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var height = Bounds.Height + heightOffset;
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var bitmapWidth = width;
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if (isRectangularIsometric)
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bitmapWidth = 2 * bitmapWidth - 1;
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using (var bitmap = new Bitmap(bitmapWidth, height))
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{
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var bitmapData = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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var colors = (int*)bitmapData.Scan0;
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var stride = bitmapData.Stride / 4;
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Color leftColor, rightColor;
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for (var y = 0; y < height; y++)
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{
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for (var x = 0; x < width; x++)
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{
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var uv = new MPos(x + Bounds.Left, y + Bounds.Top);
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var resourceType = MapResources.Value[uv].Type;
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if (resourceType != 0)
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{
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// Cell contains resources
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string res;
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if (!resources.TryGetValue(resourceType, out res))
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continue;
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leftColor = rightColor = tileset[tileset.GetTerrainIndex(res)].Color;
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}
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else
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{
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// Cell contains terrain
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var type = tileset.GetTileInfo(MapTiles.Value[uv]);
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leftColor = type != null ? type.LeftColor : Color.Black;
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rightColor = type != null ? type.RightColor : Color.Black;
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}
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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var dx = uv.V & 1;
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if (x + dx > 0)
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colors[y * stride + 2 * x + dx - 1] = leftColor.ToArgb();
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if (2 * x + dx < stride)
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colors[y * stride + 2 * x + dx] = rightColor.ToArgb();
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}
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else
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colors[y * stride + x] = leftColor.ToArgb();
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}
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}
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}
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bitmap.UnlockBits(bitmapData);
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bitmap.Save(stream, ImageFormat.Png);
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}
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return stream.ToArray();
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}
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}
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public bool Contains(CPos cell)
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{
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// .ToMPos() returns the same result if the X and Y coordinates
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@@ -193,28 +193,8 @@ namespace OpenRA
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// Render the minimap into the shared sheet
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foreach (var p in todo)
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{
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// The rendering is thread safe because it only reads from the passed instances and writes to a new bitmap
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var createdPreview = false;
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var bitmap = p.CustomPreview;
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if (bitmap == null)
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{
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createdPreview = true;
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var map = new Map(modData, p.Package);
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bitmap = Minimap.RenderMapPreview(modData.DefaultRules.TileSets[map.Tileset], map, modData.DefaultRules, true);
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}
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Game.RunAfterTick(() =>
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{
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try
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{
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p.SetMinimap(sheetBuilder.Add(bitmap));
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}
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finally
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{
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if (createdPreview)
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bitmap.Dispose();
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}
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});
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if (p.Preview != null)
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Game.RunAfterTick(() => p.SetMinimap(sheetBuilder.Add(p.Preview)));
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// Yuck... But this helps the UI Jank when opening the map selector significantly.
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Thread.Sleep(Environment.ProcessorCount == 1 ? 25 : 5);
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@@ -69,7 +69,7 @@ namespace OpenRA
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public CPos[] SpawnPoints { get; private set; }
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public MapGridType GridType { get; private set; }
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public Rectangle Bounds { get; private set; }
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public Bitmap CustomPreview { get; private set; }
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public Bitmap Preview { get; private set; }
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public MapStatus Status { get; private set; }
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public MapClassification Class { get; private set; }
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public MapVisibility Visibility { get; private set; }
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@@ -200,7 +200,7 @@ namespace OpenRA
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if (p.Contains("map.png"))
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using (var dataStream = p.GetStream("map.png"))
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CustomPreview = new Bitmap(dataStream);
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Preview = new Bitmap(dataStream);
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}
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bool EvaluateUserFriendliness(Dictionary<string, PlayerReference> players)
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@@ -253,11 +253,11 @@ namespace OpenRA
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SpawnPoints = spawns;
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GridType = r.map_grid_type;
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CustomPreview = new Bitmap(new MemoryStream(Convert.FromBase64String(r.minimap)));
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Preview = new Bitmap(new MemoryStream(Convert.FromBase64String(r.minimap)));
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}
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catch (Exception) { }
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if (CustomPreview != null)
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if (Preview != null)
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cache.CacheMinimap(this);
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}
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@@ -121,7 +121,6 @@
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<Compile Include="Graphics\CursorSequence.cs" />
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<Compile Include="Graphics\HardwarePalette.cs" />
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<Compile Include="Graphics\MappedImage.cs" />
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<Compile Include="Graphics\Minimap.cs" />
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<Compile Include="Graphics\SequenceProvider.cs" />
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<Compile Include="Graphics\Sheet.cs" />
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<Compile Include="Graphics\SheetBuilder.cs" />
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@@ -543,7 +543,6 @@
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<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
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<Compile Include="WorldExtensions.cs" />
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<Compile Include="UtilityCommands\GenerateMinimapCommand.cs" />
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<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
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<Compile Include="UtilityCommands\Glob.cs" />
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<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
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@@ -1,40 +0,0 @@
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#region Copyright & License Information
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||||
/*
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||||
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
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||||
*/
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#endregion
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||||
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||||
using System;
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using System.IO;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class GenerateMinimapCommand : IUtilityCommand
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{
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public string Name { get { return "--map-preview"; } }
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public bool ValidateArguments(string[] args)
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{
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return args.Length >= 2;
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}
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[Desc("MAPFILE", "Render PNG minimap of specified oramap file.")]
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public void Run(ModData modData, string[] args)
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{
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Game.ModData = modData;
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var map = new Map(modData, modData.ModFiles.OpenPackage(args[1]));
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var minimap = Minimap.RenderMapPreview(map.Rules.TileSets[map.Tileset], map, true);
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var dest = Path.GetFileNameWithoutExtension(args[1]) + ".png";
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minimap.Save(dest);
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Console.WriteLine(dest + " saved.");
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}
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}
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}
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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// Briefing tab
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if (world.Map.CustomPreview != null)
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if (world.Map.Exists("map.png"))
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{
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numTabs++;
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var mapTabButton = widget.Get<ButtonWidget>(string.Concat("BUTTON", numTabs.ToString()));
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Reference in New Issue
Block a user