Use Null-Propagation Operator
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@@ -197,8 +197,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public void Tick(World world)
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{
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if (anim != null)
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anim.Tick();
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anim?.Tick();
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lastPos = pos;
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pos = WPos.LerpQuadratic(source, target, angle, ticks, length);
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@@ -100,8 +100,7 @@ namespace OpenRA.Mods.Common.Projectiles
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args.Weapon.Impact(Target.FromPos(pos), warheadArgs);
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}
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if (anim != null)
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anim.Tick();
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anim?.Tick();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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@@ -792,8 +792,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public void Tick(World world)
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{
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ticks++;
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if (anim != null)
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anim.Tick();
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anim?.Tick();
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// Switch from freefall mode to homing mode
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if (ticks == info.HomingActivationDelay + 1)
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@@ -227,8 +227,7 @@ namespace OpenRA.Mods.Common.Projectiles
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}
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}
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if (hitanim != null)
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hitanim.Tick();
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hitanim?.Tick();
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if (ticks++ > info.Duration && animationComplete)
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world.AddFrameEndTask(w => w.Remove(this));
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