Enable frozen order: Attack.

This commit is contained in:
Paul Chote
2013-08-09 23:44:55 +12:00
parent 53287ba2c8
commit 9c5b526a3d
2 changed files with 27 additions and 16 deletions

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
return false;
if (target.Type == TargetType.Actor && target.Actor.HasTrait<ITargetable>() &&
!target.Actor.Trait<ITargetable>().TargetableBy(target.Actor,self))
!target.Actor.Trait<ITargetable>().TargetableBy(target.Actor, self))
return false;
return true;
@@ -76,6 +76,7 @@ namespace OpenRA.Mods.RA
x.Second();
delayedActions[i] = x;
}
delayedActions.RemoveAll(a => a.First <= 0);
}
@@ -104,8 +105,7 @@ namespace OpenRA.Mods.RA
if (Armaments.Count() == 0)
yield break;
var negativeDamage = (Armaments.First().Weapon.Warheads[0].Damage < 0);
var negativeDamage = Armaments.First().Weapon.Warheads[0].Damage < 0;
yield return new AttackOrderTargeter("Attack", 6, negativeDamage);
}
}
@@ -114,33 +114,42 @@ namespace OpenRA.Mods.RA
{
if (order is AttackOrderTargeter)
{
if (target.Type == TargetType.Actor)
switch (target.Type)
{
case TargetType.Actor:
return new Order("Attack", self, queued) { TargetActor = target.Actor };
else
case TargetType.FrozenActor:
return new Order("Attack", self, queued) { ExtraData = target.FrozenActor.ID };
case TargetType.Terrain:
return new Order("Attack", self, queued) { TargetLocation = target.CenterPosition.ToCPos() };
}
}
return null;
}
public virtual void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Attack" || order.OrderString == "AttackHold")
if (order.OrderString == "Attack")
{
var target = Target.FromOrder(order);
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (!target.IsValid)
return;
self.SetTargetLine(target, Color.Red);
AttackTarget(target, order.Queued, order.OrderString == "Attack");
AttackTarget(target, order.Queued, true);
}
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "Attack" || order.OrderString == "AttackHold") ? "Attack" : null;
return order.OrderString == "Attack" ? "Attack" : null;
}
public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove);
public bool HasAnyValidWeapons(Target t) { return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World)); }
public WRange GetMaximumRange() { return new WRange((int)(1024*Armaments.Max(a => a.Weapon.Range))); }
public WRange GetMaximumRange() { return new WRange((int)(1024 * Armaments.Max(a => a.Weapon.Range))); }
public Armament ChooseArmamentForTarget(Target t) { return Armaments.FirstOrDefault(a => a.Weapon.IsValidAgainst(t, self.World)); }
@@ -169,16 +178,16 @@ namespace OpenRA.Mods.RA
public string OrderID { get; private set; }
public int OrderPriority { get; private set; }
bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
bool CanTargetActor(Actor self, Target target, TargetModifiers modifiers, ref string cursor)
{
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
cursor = self.Info.Traits.Get<AttackBaseInfo>().Cursor;
if (self == target)
if (target.Type == TargetType.Actor && target.Actor == self)
return false;
if (!self.Trait<AttackBase>().HasAnyValidWeapons(Target.FromActor(target)))
if (!self.Trait<AttackBase>().HasAnyValidWeapons(target))
return false;
if (modifiers.HasModifier(TargetModifiers.ForceAttack))
@@ -189,7 +198,8 @@ namespace OpenRA.Mods.RA
var targetableRelationship = negativeDamage ? Stance.Ally : Stance.Enemy;
return self.Owner.Stances[target.Owner] == targetableRelationship;
var owner = target.Type == TargetType.FrozenActor ? target.FrozenActor.Owner : target.Actor.Owner;
return self.Owner.Stances[owner] == targetableRelationship;
}
bool CanTargetLocation(Actor self, CPos location, List<Actor> actorsAtLocation, TargetModifiers modifiers, ref string cursor)
@@ -219,7 +229,8 @@ namespace OpenRA.Mods.RA
switch (target.Type)
{
case TargetType.Actor:
return CanTargetActor(self, target.Actor, modifiers, ref cursor);
case TargetType.FrozenActor:
return CanTargetActor(self, target, modifiers, ref cursor);
case TargetType.Terrain:
return CanTargetLocation(self, target.CenterPosition.ToCPos(), othersAtTarget, modifiers, ref cursor);
default: