Enable frozen order: Attack.
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
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return false;
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if (target.Type == TargetType.Actor && target.Actor.HasTrait<ITargetable>() &&
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!target.Actor.Trait<ITargetable>().TargetableBy(target.Actor,self))
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!target.Actor.Trait<ITargetable>().TargetableBy(target.Actor, self))
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return false;
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return true;
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@@ -76,6 +76,7 @@ namespace OpenRA.Mods.RA
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x.Second();
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delayedActions[i] = x;
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}
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delayedActions.RemoveAll(a => a.First <= 0);
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}
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@@ -104,8 +105,7 @@ namespace OpenRA.Mods.RA
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if (Armaments.Count() == 0)
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yield break;
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var negativeDamage = (Armaments.First().Weapon.Warheads[0].Damage < 0);
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var negativeDamage = Armaments.First().Weapon.Warheads[0].Damage < 0;
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yield return new AttackOrderTargeter("Attack", 6, negativeDamage);
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}
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}
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@@ -114,33 +114,42 @@ namespace OpenRA.Mods.RA
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{
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if (order is AttackOrderTargeter)
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{
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if (target.Type == TargetType.Actor)
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switch (target.Type)
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{
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case TargetType.Actor:
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return new Order("Attack", self, queued) { TargetActor = target.Actor };
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else
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case TargetType.FrozenActor:
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return new Order("Attack", self, queued) { ExtraData = target.FrozenActor.ID };
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case TargetType.Terrain:
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return new Order("Attack", self, queued) { TargetLocation = target.CenterPosition.ToCPos() };
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}
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}
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return null;
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}
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public virtual void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Attack" || order.OrderString == "AttackHold")
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if (order.OrderString == "Attack")
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{
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var target = Target.FromOrder(order);
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var target = self.ResolveFrozenActorOrder(order, Color.Red);
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if (!target.IsValid)
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return;
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self.SetTargetLine(target, Color.Red);
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AttackTarget(target, order.Queued, order.OrderString == "Attack");
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AttackTarget(target, order.Queued, true);
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}
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "Attack" || order.OrderString == "AttackHold") ? "Attack" : null;
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return order.OrderString == "Attack" ? "Attack" : null;
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}
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public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove);
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public bool HasAnyValidWeapons(Target t) { return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World)); }
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public WRange GetMaximumRange() { return new WRange((int)(1024*Armaments.Max(a => a.Weapon.Range))); }
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public WRange GetMaximumRange() { return new WRange((int)(1024 * Armaments.Max(a => a.Weapon.Range))); }
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public Armament ChooseArmamentForTarget(Target t) { return Armaments.FirstOrDefault(a => a.Weapon.IsValidAgainst(t, self.World)); }
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@@ -169,16 +178,16 @@ namespace OpenRA.Mods.RA
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public string OrderID { get; private set; }
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public int OrderPriority { get; private set; }
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bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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bool CanTargetActor(Actor self, Target target, TargetModifiers modifiers, ref string cursor)
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{
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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cursor = self.Info.Traits.Get<AttackBaseInfo>().Cursor;
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if (self == target)
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if (target.Type == TargetType.Actor && target.Actor == self)
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return false;
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if (!self.Trait<AttackBase>().HasAnyValidWeapons(Target.FromActor(target)))
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if (!self.Trait<AttackBase>().HasAnyValidWeapons(target))
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return false;
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if (modifiers.HasModifier(TargetModifiers.ForceAttack))
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@@ -189,7 +198,8 @@ namespace OpenRA.Mods.RA
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var targetableRelationship = negativeDamage ? Stance.Ally : Stance.Enemy;
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return self.Owner.Stances[target.Owner] == targetableRelationship;
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var owner = target.Type == TargetType.FrozenActor ? target.FrozenActor.Owner : target.Actor.Owner;
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return self.Owner.Stances[owner] == targetableRelationship;
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}
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bool CanTargetLocation(Actor self, CPos location, List<Actor> actorsAtLocation, TargetModifiers modifiers, ref string cursor)
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@@ -219,7 +229,8 @@ namespace OpenRA.Mods.RA
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switch (target.Type)
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{
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case TargetType.Actor:
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return CanTargetActor(self, target.Actor, modifiers, ref cursor);
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case TargetType.FrozenActor:
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return CanTargetActor(self, target, modifiers, ref cursor);
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case TargetType.Terrain:
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return CanTargetLocation(self, target.CenterPosition.ToCPos(), othersAtTarget, modifiers, ref cursor);
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default:
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