Enable frozen order: Attack.

This commit is contained in:
Paul Chote
2013-08-09 23:44:55 +12:00
parent 53287ba2c8
commit 9c5b526a3d
2 changed files with 27 additions and 16 deletions

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
return false; return false;
if (target.Type == TargetType.Actor && target.Actor.HasTrait<ITargetable>() && if (target.Type == TargetType.Actor && target.Actor.HasTrait<ITargetable>() &&
!target.Actor.Trait<ITargetable>().TargetableBy(target.Actor,self)) !target.Actor.Trait<ITargetable>().TargetableBy(target.Actor, self))
return false; return false;
return true; return true;
@@ -76,6 +76,7 @@ namespace OpenRA.Mods.RA
x.Second(); x.Second();
delayedActions[i] = x; delayedActions[i] = x;
} }
delayedActions.RemoveAll(a => a.First <= 0); delayedActions.RemoveAll(a => a.First <= 0);
} }
@@ -104,8 +105,7 @@ namespace OpenRA.Mods.RA
if (Armaments.Count() == 0) if (Armaments.Count() == 0)
yield break; yield break;
var negativeDamage = (Armaments.First().Weapon.Warheads[0].Damage < 0); var negativeDamage = Armaments.First().Weapon.Warheads[0].Damage < 0;
yield return new AttackOrderTargeter("Attack", 6, negativeDamage); yield return new AttackOrderTargeter("Attack", 6, negativeDamage);
} }
} }
@@ -114,33 +114,42 @@ namespace OpenRA.Mods.RA
{ {
if (order is AttackOrderTargeter) if (order is AttackOrderTargeter)
{ {
if (target.Type == TargetType.Actor) switch (target.Type)
{
case TargetType.Actor:
return new Order("Attack", self, queued) { TargetActor = target.Actor }; return new Order("Attack", self, queued) { TargetActor = target.Actor };
else case TargetType.FrozenActor:
return new Order("Attack", self, queued) { ExtraData = target.FrozenActor.ID };
case TargetType.Terrain:
return new Order("Attack", self, queued) { TargetLocation = target.CenterPosition.ToCPos() }; return new Order("Attack", self, queued) { TargetLocation = target.CenterPosition.ToCPos() };
}
} }
return null; return null;
} }
public virtual void ResolveOrder(Actor self, Order order) public virtual void ResolveOrder(Actor self, Order order)
{ {
if (order.OrderString == "Attack" || order.OrderString == "AttackHold") if (order.OrderString == "Attack")
{ {
var target = Target.FromOrder(order); var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (!target.IsValid)
return;
self.SetTargetLine(target, Color.Red); self.SetTargetLine(target, Color.Red);
AttackTarget(target, order.Queued, order.OrderString == "Attack"); AttackTarget(target, order.Queued, true);
} }
} }
public string VoicePhraseForOrder(Actor self, Order order) public string VoicePhraseForOrder(Actor self, Order order)
{ {
return (order.OrderString == "Attack" || order.OrderString == "AttackHold") ? "Attack" : null; return order.OrderString == "Attack" ? "Attack" : null;
} }
public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove); public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove);
public bool HasAnyValidWeapons(Target t) { return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World)); } public bool HasAnyValidWeapons(Target t) { return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World)); }
public WRange GetMaximumRange() { return new WRange((int)(1024*Armaments.Max(a => a.Weapon.Range))); } public WRange GetMaximumRange() { return new WRange((int)(1024 * Armaments.Max(a => a.Weapon.Range))); }
public Armament ChooseArmamentForTarget(Target t) { return Armaments.FirstOrDefault(a => a.Weapon.IsValidAgainst(t, self.World)); } public Armament ChooseArmamentForTarget(Target t) { return Armaments.FirstOrDefault(a => a.Weapon.IsValidAgainst(t, self.World)); }
@@ -169,16 +178,16 @@ namespace OpenRA.Mods.RA
public string OrderID { get; private set; } public string OrderID { get; private set; }
public int OrderPriority { get; private set; } public int OrderPriority { get; private set; }
bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor) bool CanTargetActor(Actor self, Target target, TargetModifiers modifiers, ref string cursor)
{ {
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue); IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
cursor = self.Info.Traits.Get<AttackBaseInfo>().Cursor; cursor = self.Info.Traits.Get<AttackBaseInfo>().Cursor;
if (self == target) if (target.Type == TargetType.Actor && target.Actor == self)
return false; return false;
if (!self.Trait<AttackBase>().HasAnyValidWeapons(Target.FromActor(target))) if (!self.Trait<AttackBase>().HasAnyValidWeapons(target))
return false; return false;
if (modifiers.HasModifier(TargetModifiers.ForceAttack)) if (modifiers.HasModifier(TargetModifiers.ForceAttack))
@@ -189,7 +198,8 @@ namespace OpenRA.Mods.RA
var targetableRelationship = negativeDamage ? Stance.Ally : Stance.Enemy; var targetableRelationship = negativeDamage ? Stance.Ally : Stance.Enemy;
return self.Owner.Stances[target.Owner] == targetableRelationship; var owner = target.Type == TargetType.FrozenActor ? target.FrozenActor.Owner : target.Actor.Owner;
return self.Owner.Stances[owner] == targetableRelationship;
} }
bool CanTargetLocation(Actor self, CPos location, List<Actor> actorsAtLocation, TargetModifiers modifiers, ref string cursor) bool CanTargetLocation(Actor self, CPos location, List<Actor> actorsAtLocation, TargetModifiers modifiers, ref string cursor)
@@ -219,7 +229,8 @@ namespace OpenRA.Mods.RA
switch (target.Type) switch (target.Type)
{ {
case TargetType.Actor: case TargetType.Actor:
return CanTargetActor(self, target.Actor, modifiers, ref cursor); case TargetType.FrozenActor:
return CanTargetActor(self, target, modifiers, ref cursor);
case TargetType.Terrain: case TargetType.Terrain:
return CanTargetLocation(self, target.CenterPosition.ToCPos(), othersAtTarget, modifiers, ref cursor); return CanTargetLocation(self, target.CenterPosition.ToCPos(), othersAtTarget, modifiers, ref cursor);
default: default:

View File

@@ -77,7 +77,7 @@ namespace OpenRA.Mods.RA
public virtual void ResolveOrder(Actor self, Order order) public virtual void ResolveOrder(Actor self, Order order)
{ {
if (info.AlignWhenIdle && order.OrderString != "Attack" && order.OrderString != "AttackHold") if (info.AlignWhenIdle && order.OrderString != "Attack")
desiredFacing = null; desiredFacing = null;
} }