From 9c60ac23a3470ca0ffc81f8b090856adfccc93f3 Mon Sep 17 00:00:00 2001 From: Gustas Date: Mon, 26 Aug 2024 22:42:54 +0300 Subject: [PATCH] Rename ThrowsShrapnel to FireProjectilesOnDeath --- .../{ThrowsShrapnel.cs => FireProjectilesOnDeath.cs} | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) rename OpenRA.Mods.Common/Traits/{ThrowsShrapnel.cs => FireProjectilesOnDeath.cs} (91%) diff --git a/OpenRA.Mods.Common/Traits/ThrowsShrapnel.cs b/OpenRA.Mods.Common/Traits/FireProjectilesOnDeath.cs similarity index 91% rename from OpenRA.Mods.Common/Traits/ThrowsShrapnel.cs rename to OpenRA.Mods.Common/Traits/FireProjectilesOnDeath.cs index e0fc1c2a2f..a4daa0c357 100644 --- a/OpenRA.Mods.Common/Traits/ThrowsShrapnel.cs +++ b/OpenRA.Mods.Common/Traits/FireProjectilesOnDeath.cs @@ -17,7 +17,7 @@ using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Throws particles when the actor is destroyed that do damage on impact.")] - public class ThrowsShrapnelInfo : ConditionalTraitInfo, IRulesetLoaded + public class FireProjectilesOnDeathInfo : ConditionalTraitInfo, IRulesetLoaded { [WeaponReference] [FieldLoader.Require] @@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits public WeaponInfo[] WeaponInfos { get; private set; } - public override object Create(ActorInitializer actor) { return new ThrowsShrapnel(this); } + public override object Create(ActorInitializer actor) { return new FireProjectilesOnDeath(this); } public override void RulesetLoaded(Ruleset rules, ActorInfo ai) { base.RulesetLoaded(rules, ai); @@ -47,9 +47,9 @@ namespace OpenRA.Mods.Common.Traits } } - sealed class ThrowsShrapnel : ConditionalTrait, INotifyKilled + sealed class FireProjectilesOnDeath : ConditionalTrait, INotifyKilled { - public ThrowsShrapnel(ThrowsShrapnelInfo info) + public FireProjectilesOnDeath(FireProjectilesOnDeathInfo info) : base(info) { } public void Killed(Actor self, AttackInfo attack)