From 9c61f524f012c047bf1ffe0d664ff0babb96e14d Mon Sep 17 00:00:00 2001 From: Arular101 Date: Fri, 17 Nov 2017 11:03:27 +0100 Subject: [PATCH] Tooltip fixes --- mods/ra/maps/fort-lonestar/rules.yaml | 2 +- mods/ra/rules/aircraft.yaml | 6 +++--- mods/ra/rules/fakes.yaml | 4 ++-- mods/ra/rules/husks.yaml | 8 ++++---- mods/ra/rules/misc.yaml | 2 +- mods/ra/rules/ships.yaml | 2 +- mods/ra/rules/structures.yaml | 6 +++--- 7 files changed, 15 insertions(+), 15 deletions(-) diff --git a/mods/ra/maps/fort-lonestar/rules.yaml b/mods/ra/maps/fort-lonestar/rules.yaml index 589d521dc9..94372086bb 100644 --- a/mods/ra/maps/fort-lonestar/rules.yaml +++ b/mods/ra/maps/fort-lonestar/rules.yaml @@ -332,7 +332,7 @@ BADR.Bomber: AmmoPool: Ammo: 30 Tooltip: - Name: Mig Bomber + Name: MiG Bomber SpawnActorOnDeath: Actor: MIG.Husk RenderSprites: diff --git a/mods/ra/rules/aircraft.yaml b/mods/ra/rules/aircraft.yaml index 08e01bc25e..c13da54f0a 100644 --- a/mods/ra/rules/aircraft.yaml +++ b/mods/ra/rules/aircraft.yaml @@ -92,7 +92,7 @@ MIG: Valued: Cost: 2000 Tooltip: - Name: Mig Attack Plane + Name: MiG Attack Plane Health: HP: 70 Armor: @@ -150,7 +150,7 @@ YAK: BuildAtProductionType: Plane BuildPaletteOrder: 30 Prerequisites: ~afld, ~techlevel.medium - Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft + Description: Attack Plane armed with\ndual machineguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Valued: Cost: 1350 Tooltip: @@ -272,7 +272,7 @@ HELI: BuildPaletteOrder: 40 Prerequisites: ~hpad, atek, ~techlevel.high BuildDuration: 1750 - Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry + Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Buildings, Aircraft\n Weak vs Infantry Valued: Cost: 2000 Tooltip: diff --git a/mods/ra/rules/fakes.yaml b/mods/ra/rules/fakes.yaml index 30879f9358..12c9fcc983 100644 --- a/mods/ra/rules/fakes.yaml +++ b/mods/ra/rules/fakes.yaml @@ -291,7 +291,7 @@ PDOF: Queue: Defense Prerequisites: ~structures.france, ~techlevel.unrestricted BuildLimit: 1 - Description: Looks like a Chronosphere. + Description: Looks like a Chronosphere.\nMaximum 1 can be built. Icon: fake-icon Building: Footprint: xx xx @@ -323,7 +323,7 @@ MSLF: Queue: Defense Prerequisites: ~structures.france, ~techlevel.unrestricted BuildLimit: 1 - Description: Looks like a Missile Silo. + Description: Looks like a Missile Silo.\nMaximum 1 can be built. Icon: fake-icon Building: Footprint: xx diff --git a/mods/ra/rules/husks.yaml b/mods/ra/rules/husks.yaml index ce0958b63d..856d520ab5 100644 --- a/mods/ra/rules/husks.yaml +++ b/mods/ra/rules/husks.yaml @@ -84,7 +84,7 @@ MGG.Husk: TRAN.Husk: Inherits: ^HelicopterHusk Tooltip: - Name: Transport Helicopter + Name: Chinook Aircraft: TurnSpeed: 4 Speed: 149 @@ -107,14 +107,14 @@ TRAN.Husk: TRAN.Husk1: Inherits: ^Husk Tooltip: - Name: Husk (Transport Helicopter) + Name: Husk (Chinook) RenderSprites: Image: tran1husk TRAN.Husk2: Inherits: ^Husk Tooltip: - Name: Husk (Transport Helicopter) + Name: Husk (Chinook) RenderSprites: Image: tran2husk @@ -140,7 +140,7 @@ BADR.Husk: MIG.Husk: Inherits: ^PlaneHusk Tooltip: - Name: Mig Attack Plane + Name: MiG Attack Plane Contrail@1: Offset: -598,-683,0 Contrail@2: diff --git a/mods/ra/rules/misc.yaml b/mods/ra/rules/misc.yaml index 795e93cd21..febc414ca7 100644 --- a/mods/ra/rules/misc.yaml +++ b/mods/ra/rules/misc.yaml @@ -296,7 +296,7 @@ powerproxy.parabombs: AirstrikePower: Icon: parabombs Description: Parabombs (Single Use) - LongDesc: A Badger drops a load of parachuted\nbombs on your target. + LongDesc: Three Badgers drops a load of parachuted\nbombs on your target. OneShot: true AllowMultiple: true UnitType: badr.bomber diff --git a/mods/ra/rules/ships.yaml b/mods/ra/rules/ships.yaml index e6f29a8e24..336b621d7c 100644 --- a/mods/ra/rules/ships.yaml +++ b/mods/ra/rules/ships.yaml @@ -139,7 +139,7 @@ DD: BuildAtProductionType: Boat BuildPaletteOrder: 40 Prerequisites: ~syrd, dome, ~techlevel.medium - Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Light armor, Aircraft\n Weak vs Infantry, Tanks + Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Tanks, Aircraft\n Weak vs Infantry Valued: Cost: 1000 Tooltip: diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index 2dc5253426..a1c41a3965 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -507,7 +507,7 @@ AGUN: Queue: Defense BuildPaletteOrder: 90 Prerequisites: dome, ~structures.allies, ~techlevel.medium - Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units + Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units Valued: Cost: 800 Tooltip: @@ -801,7 +801,7 @@ SAM: Queue: Defense BuildPaletteOrder: 100 Prerequisites: dome, ~structures.soviet, ~techlevel.medium - Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units + Description: Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units Valued: Cost: 700 Tooltip: @@ -1273,7 +1273,7 @@ AFLD: Queue: Building BuildPaletteOrder: 130 Prerequisites: dome, ~structures.soviet, ~techlevel.medium - Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane + Description: Produces and reloads aircraft.\n Special Ability: Spy Plane\n Special Ability: Paratroopers Valued: Cost: 500 Tooltip: