Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat

This commit is contained in:
Paul Chote
2010-10-14 19:39:37 +13:00
parent 28f79533eb
commit 9c944924de
11 changed files with 9 additions and 31 deletions

View File

@@ -45,10 +45,7 @@ namespace OpenRA.Mods.RA
{
var bi = Rules.Info[bridge].Traits.Get<BridgeInfo>();
foreach (var template in bi.Templates)
{
BridgeTypes.Add(template.First, Pair.New(bridge, template.Second));
Log.Write("debug", "Adding template {0} for bridge {1}", template, bridge);
}
}
// Loop through the map looking for templates to overlay
@@ -66,9 +63,7 @@ namespace OpenRA.Mods.RA
}
void ConvertBridgeToActor(World w, int i, int j)
{
Log.Write("debug", "Converting bridge at {0} {1}", i, j);
{
// This cell already has a bridge overlaying it from a previous iteration
if (Bridges[i,j] != null)
return;
@@ -104,9 +99,7 @@ namespace OpenRA.Mods.RA
// This isn't the bridge you're looking for
if (!w.Map.IsInMap(x, y) || w.Map.MapTiles[x, y].image != ind)
continue;
Log.Write("debug", "Adding tile {0} {1} for type {2}", x,y,tile);
subTiles.Add(new int2(x,y),ind);
Bridges[x,y] = bridge;
}