Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
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@@ -52,13 +52,11 @@ namespace OpenRA.Network
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class ReplayRecorderConnection : IConnection
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{
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IConnection inner;
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FileStream replayFile;
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BinaryWriter writer;
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public ReplayRecorderConnection( IConnection inner, FileStream replayFile )
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{
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this.inner = inner;
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this.replayFile = replayFile;
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this.writer = new BinaryWriter( replayFile );
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}
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@@ -43,7 +43,7 @@ namespace OpenRA.Network
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{
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var player = world != null ? world.FindPlayerByClient(client) : null;
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var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
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Game.AddChatLine(client.Color1, client.Name, order.TargetString);
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Game.AddChatLine(client.Color1, client.Name+suffix, order.TargetString);
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}
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else
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Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
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@@ -105,7 +105,6 @@ namespace OpenRA.Network
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case "SetStance":
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{
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var targetPlayer = order.Player.World.players[order.TargetLocation.X];
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var oldStance = order.Player.Stances[targetPlayer];
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var newStance = (Stance)order.TargetLocation.Y;
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SetPlayerStance(world, order.Player, targetPlayer, newStance);
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@@ -27,11 +27,9 @@ namespace OpenRA.Widgets.Delegates
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{
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public class DeveloperModeDelegate : IWidgetDelegate
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{
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readonly World world;
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[ObjectCreator.UseCtor]
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public DeveloperModeDelegate( [ObjectCreator.Param] World world )
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{
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this.world = world;
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var devmodeBG = Widget.RootWidget.GetWidget("INGAME_ROOT").GetWidget("DEVELOPERMODE_BG");
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var devModeButton = Widget.RootWidget.GetWidget<ButtonWidget>("INGAME_DEVELOPERMODE_BUTTON");
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@@ -45,10 +45,7 @@ namespace OpenRA.Mods.RA
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{
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var bi = Rules.Info[bridge].Traits.Get<BridgeInfo>();
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foreach (var template in bi.Templates)
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{
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BridgeTypes.Add(template.First, Pair.New(bridge, template.Second));
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Log.Write("debug", "Adding template {0} for bridge {1}", template, bridge);
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}
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}
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// Loop through the map looking for templates to overlay
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@@ -67,8 +64,6 @@ namespace OpenRA.Mods.RA
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void ConvertBridgeToActor(World w, int i, int j)
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{
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Log.Write("debug", "Converting bridge at {0} {1}", i, j);
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// This cell already has a bridge overlaying it from a previous iteration
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if (Bridges[i,j] != null)
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return;
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@@ -105,8 +100,6 @@ namespace OpenRA.Mods.RA
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if (!w.Map.IsInMap(x, y) || w.Map.MapTiles[x, y].image != ind)
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continue;
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Log.Write("debug", "Adding tile {0} {1} for type {2}", x,y,tile);
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subTiles.Add(new int2(x,y),ind);
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Bridges[x,y] = bridge;
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}
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@@ -34,11 +34,9 @@ namespace OpenRA.Mods.RA.Orders
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world.CancelInputMode();
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var ret = InnerOrder( world, xy, mi ).ToList();
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foreach( var order in ret )
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{
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if (ret.Count > 0)
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world.CancelInputMode();
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break;
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}
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return ret;
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}
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@@ -276,7 +276,7 @@ namespace OpenRA.Mods.RA
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OnComplete = onComplete;
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Queue = queue;
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Log.Write("debug", "new ProductionItem: {0} time={1} cost={2}", item, time, cost);
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//Log.Write("debug", "new ProductionItem: {0} time={1} cost={2}", item, time, cost);
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}
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public void Tick(PlayerResources pr, PowerManager pm)
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@@ -89,7 +89,7 @@ namespace OpenRA.Mods.RA
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foreach (var t in self.TraitsImplementing<INotifyProduction>())
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t.UnitProduced(self, newUnit, exit);
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Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
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//Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
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}
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public virtual bool Produce( Actor self, ActorInfo producee )
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@@ -35,7 +35,6 @@ namespace OpenRA.Mods.RA
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foreach (var s in self.Info.Traits.WithInterface<ExitInfo>())
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{
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var exit = self.Location + s.ExitCell;
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var spawn = self.CenterLocation + s.SpawnOffset;
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if (!self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt( exit ).Any())
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{
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var newUnit = self.World.CreateActor( producee.Name, new TypeDictionary
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@@ -53,7 +52,7 @@ namespace OpenRA.Mods.RA
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foreach (var t in self.TraitsImplementing<INotifyProduction>())
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t.UnitProduced(self, newUnit, exit);
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Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
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//Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
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return true;
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}
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}
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@@ -119,11 +119,8 @@ namespace OpenRA.Mods.RA
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world.CancelInputMode();
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var ret = OrderInner( world, xy, mi ).ToList();
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foreach( var order in ret )
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{
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if (ret.Count > 0)
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world.CancelInputMode();
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break;
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}
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return ret;
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}
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@@ -15,11 +15,9 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
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{
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public class IngameChromeDelegate : IWidgetDelegate
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{
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readonly World world;
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[ObjectCreator.UseCtor]
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public IngameChromeDelegate( [ObjectCreator.Param] World world )
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{
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this.world = world;
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var r = Widget.RootWidget;
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var gameRoot = r.GetWidget("INGAME_ROOT");
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var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");
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@@ -16,11 +16,9 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
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{
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public class OrderButtonsChromeDelegate : IWidgetDelegate
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{
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readonly World world;
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[ObjectCreator.UseCtor]
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public OrderButtonsChromeDelegate( [ObjectCreator.Param] World world )
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{
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this.world = world;
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var r = Widget.RootWidget;
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var gameRoot = r.GetWidget("INGAME_ROOT");
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