Path planning no longer considers moving friendly units as blockers.
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.RA.Move
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{SubCell.FullCell, new PVecInt(0,0)},
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};
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public bool CanEnterCell(World world, Player owner, CPos cell, Actor ignoreActor, bool checkTransientActors)
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public bool CanEnterCell(World world, Player owner, CPos cell, Actor ignoreActor, bool checkTransientActors, bool blockedByMovers)
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{
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if (MovementCostForCell(world, cell) == int.MaxValue)
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return false;
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@@ -85,7 +85,12 @@ namespace OpenRA.Mods.RA.Move
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if (SharesCell && world.ActorMap.HasFreeSubCell(cell))
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return true;
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var blockingActors = world.ActorMap.GetUnitsAt(cell).Where(x => x != ignoreActor).ToList();
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var blockingActors = world.ActorMap.GetUnitsAt(cell)
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.Where(x => x != ignoreActor)
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// Neutral/enemy units are blockers. Allied units that are moving are not blockers.
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.Where(x => blockedByMovers || ((owner.Stances[x.Owner] != Stance.Ally) || !x.IsMoving()))
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.ToList();
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if (checkTransientActors && blockingActors.Count > 0)
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{
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// Non-sharable unit can enter a cell with shareable units only if it can crush all of them
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@@ -93,7 +98,7 @@ namespace OpenRA.Mods.RA.Move
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return false;
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if (blockingActors.Any(a => !(a.HasTrait<ICrushable>() &&
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a.TraitsImplementing<ICrushable>().Any(b => b.CrushableBy(Crushes, owner)))))
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a.TraitsImplementing<ICrushable>().Any(b => b.CrushableBy(Crushes, owner)))))
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return false;
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}
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@@ -342,7 +347,7 @@ namespace OpenRA.Mods.RA.Move
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public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors)
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{
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return Info.CanEnterCell(self.World, self.Owner, cell, ignoreActor, checkTransientActors);
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return Info.CanEnterCell(self.World, self.Owner, cell, ignoreActor, checkTransientActors, true);
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}
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public void EnteringCell(Actor self)
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