Path planning no longer considers moving friendly units as blockers.
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@@ -120,7 +120,7 @@ namespace OpenRA.Mods.RA.Move
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if (costHere == int.MaxValue)
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continue;
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if (!mobileInfo.CanEnterCell(world, owner, newHere, ignoreBuilding, checkForBlocked))
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if (!mobileInfo.CanEnterCell(world, owner, newHere, ignoreBuilding, checkForBlocked, false))
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continue;
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if (customBlock != null && customBlock(newHere))
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