diff --git a/mods/ts/mod.yaml b/mods/ts/mod.yaml index 2f6ad1be61..715abc2d69 100644 --- a/mods/ts/mod.yaml +++ b/mods/ts/mod.yaml @@ -63,11 +63,14 @@ Packages: PackageContents: Rules: + mods/ts/rules/system-actors.yaml + mods/ts/rules/system-ai.yaml + mods/ts/rules/system-player.yaml + mods/ts/rules/system-world.yaml mods/ts/rules/aircraft.yaml mods/ts/rules/defaults.yaml mods/ts/rules/infantry.yaml mods/ts/rules/structures.yaml - mods/ts/rules/system.yaml mods/ts/rules/vehicles.yaml Sequences: diff --git a/mods/ts/rules/system-actors.yaml b/mods/ts/rules/system-actors.yaml new file mode 100644 index 0000000000..19d862dc7c --- /dev/null +++ b/mods/ts/rules/system-actors.yaml @@ -0,0 +1,9 @@ +mpspawn: + Waypoint: + RenderEditorOnly: + BodyOrientation: + +waypoint: + Waypoint: + RenderEditorOnly: + BodyOrientation: diff --git a/mods/ts/rules/system-ai.yaml b/mods/ts/rules/system-ai.yaml new file mode 100644 index 0000000000..4653791488 --- /dev/null +++ b/mods/ts/rules/system-ai.yaml @@ -0,0 +1 @@ +Player: diff --git a/mods/ts/rules/system-player.yaml b/mods/ts/rules/system-player.yaml new file mode 100644 index 0000000000..3c87a51d25 --- /dev/null +++ b/mods/ts/rules/system-player.yaml @@ -0,0 +1,42 @@ +Player: + TechTree: + ClassicProductionQueue@Building: + Type: Building + BuildSpeed: .4 + LowPowerSlowdown: 3 + QueuedAudio: Building + ReadyAudio: ConstructionComplete + ClassicProductionQueue@Defense: + Type: Defense + BuildSpeed: .4 + LowPowerSlowdown: 3 + QueuedAudio: Building + ReadyAudio: ConstructionComplete + ClassicProductionQueue@Vehicle: + Type: Vehicle + BuildSpeed: .4 + LowPowerSlowdown: 3 + ClassicProductionQueue@Infantry: + Type: Infantry + BuildSpeed: .4 + LowPowerSlowdown: 3 + ClassicProductionQueue@Air: + Type: Air + BuildSpeed: .4 + LowPowerSlowdown: 3 + PlaceBuilding: + SupportPowerManager: + ConquestVictoryConditions: + PowerManager: + AllyRepair: + PlayerResources: + ActorGroupProxy: + DeveloperMode: + PlayerColorPalette: + BasePalette: player + RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 + PlayerHighlightPalette: + GpsWatcher: + Shroud: + BaseAttackNotifier: + PlayerStatistics: diff --git a/mods/ts/rules/system.yaml b/mods/ts/rules/system-world.yaml similarity index 63% rename from mods/ts/rules/system.yaml rename to mods/ts/rules/system-world.yaml index 51e43e388e..f08572fe6c 100644 --- a/mods/ts/rules/system.yaml +++ b/mods/ts/rules/system-world.yaml @@ -1,46 +1,3 @@ -Player: - TechTree: - ClassicProductionQueue@Building: - Type: Building - BuildSpeed: .4 - LowPowerSlowdown: 3 - QueuedAudio: Building - ReadyAudio: ConstructionComplete - ClassicProductionQueue@Defense: - Type: Defense - BuildSpeed: .4 - LowPowerSlowdown: 3 - QueuedAudio: Building - ReadyAudio: ConstructionComplete - ClassicProductionQueue@Vehicle: - Type: Vehicle - BuildSpeed: .4 - LowPowerSlowdown: 3 - ClassicProductionQueue@Infantry: - Type: Infantry - BuildSpeed: .4 - LowPowerSlowdown: 3 - ClassicProductionQueue@Air: - Type: Air - BuildSpeed: .4 - LowPowerSlowdown: 3 - PlaceBuilding: - SupportPowerManager: - ConquestVictoryConditions: - PowerManager: - AllyRepair: - PlayerResources: - ActorGroupProxy: - DeveloperMode: - PlayerColorPalette: - BasePalette: player - RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 - PlayerHighlightPalette: - GpsWatcher: - Shroud: - BaseAttackNotifier: - PlayerStatistics: - World: ScreenMap: ActorMap: @@ -139,14 +96,3 @@ World: ValidateOrder: DebugPauseState: ScreenShaker: - -mpspawn: - Waypoint: - RenderEditorOnly: - BodyOrientation: - -waypoint: - Waypoint: - RenderEditorOnly: - BodyOrientation: -