Clean up style of files affected by the last commit.
This commit is contained in:
committed by
RoosterDragon
parent
f0f02dff5c
commit
9cbac2d5e1
@@ -17,8 +17,8 @@ namespace OpenRA.Graphics
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{
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{
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struct Collection
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struct Collection
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{
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{
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public string src;
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public string Src;
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public Dictionary<string, MappedImage> regions;
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public Dictionary<string, MappedImage> Regions;
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}
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}
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static Dictionary<string, Collection> collections;
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static Dictionary<string, Collection> collections;
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@@ -62,10 +62,10 @@ namespace OpenRA.Graphics
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static MiniYaml SaveCollection(Collection collection)
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static MiniYaml SaveCollection(Collection collection)
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{
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{
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var root = new List<MiniYamlNode>();
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var root = new List<MiniYamlNode>();
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foreach (var kv in collection.regions)
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foreach (var kv in collection.Regions)
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root.Add(new MiniYamlNode(kv.Key, kv.Value.Save(collection.src)));
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root.Add(new MiniYamlNode(kv.Key, kv.Value.Save(collection.Src)));
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return new MiniYaml(collection.src, root);
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return new MiniYaml(collection.Src, root);
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}
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}
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static void LoadCollection(string name, MiniYaml yaml)
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static void LoadCollection(string name, MiniYaml yaml)
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@@ -73,8 +73,8 @@ namespace OpenRA.Graphics
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Game.modData.LoadScreen.Display();
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Game.modData.LoadScreen.Display();
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var collection = new Collection()
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var collection = new Collection()
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{
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{
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src = yaml.Value,
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Src = yaml.Value,
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regions = yaml.Nodes.ToDictionary(n => n.Key, n => new MappedImage(yaml.Value, n.Value))
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Regions = yaml.Nodes.ToDictionary(n => n.Key, n => new MappedImage(yaml.Value, n.Value))
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};
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};
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collections.Add(name, collection);
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collections.Add(name, collection);
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@@ -96,7 +96,7 @@ namespace OpenRA.Graphics
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}
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}
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MappedImage mi;
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MappedImage mi;
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if (!collection.regions.TryGetValue(imageName, out mi))
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if (!collection.Regions.TryGetValue(imageName, out mi))
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return null;
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return null;
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// Cached sheet
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// Cached sheet
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@@ -115,6 +115,7 @@ namespace OpenRA.Graphics
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cachedCollection = new Dictionary<string, Sprite>();
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cachedCollection = new Dictionary<string, Sprite>();
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cachedSprites.Add(collectionName, cachedCollection);
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cachedSprites.Add(collectionName, cachedCollection);
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}
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}
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var image = mi.GetImage(sheet);
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var image = mi.GetImage(sheet);
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cachedCollection.Add(imageName, image);
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cachedCollection.Add(imageName, image);
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@@ -18,9 +18,9 @@ namespace OpenRA.Graphics
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{
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{
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public sealed class CursorProvider : IDisposable
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public sealed class CursorProvider : IDisposable
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{
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{
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HardwarePalette palette;
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readonly HardwarePalette palette = new HardwarePalette();
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Dictionary<string, CursorSequence> cursors;
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readonly Dictionary<string, CursorSequence> cursors = new Dictionary<string, CursorSequence>();
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Cache<string, PaletteReference> palettes;
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readonly Cache<string, PaletteReference> palettes;
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readonly SheetBuilder sheetBuilder;
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readonly SheetBuilder sheetBuilder;
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public static bool CursorViewportZoomed { get { return Game.Settings.Graphics.CursorDouble && Game.Settings.Graphics.PixelDouble; } }
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public static bool CursorViewportZoomed { get { return Game.Settings.Graphics.CursorDouble && Game.Settings.Graphics.PixelDouble; } }
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@@ -29,7 +29,6 @@ namespace OpenRA.Graphics
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{
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{
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var sequenceFiles = modData.Manifest.Cursors;
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var sequenceFiles = modData.Manifest.Cursors;
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cursors = new Dictionary<string, CursorSequence>();
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palettes = new Cache<string, PaletteReference>(CreatePaletteReference);
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palettes = new Cache<string, PaletteReference>(CreatePaletteReference);
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var sequences = new MiniYaml(null, sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.MergeLiberal));
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var sequences = new MiniYaml(null, sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.MergeLiberal));
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var shadowIndex = new int[] { };
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var shadowIndex = new int[] { };
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@@ -42,7 +41,6 @@ namespace OpenRA.Graphics
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out shadowIndex[shadowIndex.Length - 1]);
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out shadowIndex[shadowIndex.Length - 1]);
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}
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}
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palette = new HardwarePalette();
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foreach (var p in nodesDict["Palettes"].Nodes)
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foreach (var p in nodesDict["Palettes"].Nodes)
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palette.AddPalette(p.Key, new ImmutablePalette(GlobalFileSystem.Open(p.Value.Value), shadowIndex), false);
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palette.AddPalette(p.Key, new ImmutablePalette(GlobalFileSystem.Open(p.Value.Value), shadowIndex), false);
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@@ -15,14 +15,16 @@ namespace OpenRA.Graphics
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{
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{
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public class LineRenderer : Renderer.IBatchRenderer
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public class LineRenderer : Renderer.IBatchRenderer
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{
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{
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static float2 offset = new float2(0.5f, 0.5f);
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static readonly float2 Offset = new float2(0.5f, 0.5f);
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float lineWidth = 1f;
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Renderer renderer;
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readonly Renderer renderer;
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IShader shader;
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readonly IShader shader;
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readonly Vertex[] vertices;
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readonly Vertex[] vertices;
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int nv = 0;
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int nv = 0;
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float lineWidth = 1f;
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public LineRenderer(Renderer renderer, IShader shader)
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public LineRenderer(Renderer renderer, IShader shader)
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{
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{
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this.renderer = renderer;
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this.renderer = renderer;
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@@ -30,10 +32,12 @@ namespace OpenRA.Graphics
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vertices = new Vertex[renderer.TempBufferSize];
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vertices = new Vertex[renderer.TempBufferSize];
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}
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}
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public float LineWidth
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public float LineWidth
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{
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{
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get { return lineWidth; }
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get
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{
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return lineWidth;
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}
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set
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set
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{
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{
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if (LineWidth != value)
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if (LineWidth != value)
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@@ -77,11 +81,11 @@ namespace OpenRA.Graphics
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if (nv + 2 > renderer.TempBufferSize)
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if (nv + 2 > renderer.TempBufferSize)
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Flush();
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Flush();
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vertices[nv++] = new Vertex(start + offset,
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vertices[nv++] = new Vertex(start + Offset,
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startColor.R / 255.0f, startColor.G / 255.0f,
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startColor.R / 255.0f, startColor.G / 255.0f,
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startColor.B / 255.0f, startColor.A / 255.0f);
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startColor.B / 255.0f, startColor.A / 255.0f);
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vertices[nv++] = new Vertex(end + offset,
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vertices[nv++] = new Vertex(end + Offset,
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endColor.R / 255.0f, endColor.G / 255.0f,
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endColor.R / 255.0f, endColor.G / 255.0f,
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endColor.B / 255.0f, endColor.A / 255.0f);
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endColor.B / 255.0f, endColor.A / 255.0f);
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}
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}
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@@ -100,7 +104,7 @@ namespace OpenRA.Graphics
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var yc = (r.Bottom + r.Top) / 2;
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var yc = (r.Bottom + r.Top) / 2;
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for (var y = r.Top; y <= r.Bottom; y++)
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for (var y = r.Top; y <= r.Bottom; y++)
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{
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{
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var dx = a * (float)(Math.Sqrt(1 - (y - yc) * (y - yc) / b / b));
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var dx = a * (float)Math.Sqrt(1 - (y - yc) * (y - yc) / b / b);
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DrawLine(new float2(xc - dx, y), new float2(xc + dx, y), color, color);
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DrawLine(new float2(xc - dx, y), new float2(xc + dx, y), color, color);
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}
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}
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}
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}
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@@ -108,7 +112,7 @@ namespace OpenRA.Graphics
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public void SetViewportParams(Size screen, float zoom, int2 scroll)
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public void SetViewportParams(Size screen, float zoom, int2 scroll)
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{
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{
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shader.SetVec("Scroll", scroll.X, scroll.Y);
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shader.SetVec("Scroll", scroll.X, scroll.Y);
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shader.SetVec("r1", zoom*2f/screen.Width, -zoom*2f/screen.Height);
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shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height);
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shader.SetVec("r2", -1, 1);
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shader.SetVec("r2", -1, 1);
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}
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}
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}
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}
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@@ -14,8 +14,8 @@ namespace OpenRA.Graphics
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{
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{
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public class QuadRenderer : Renderer.IBatchRenderer
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public class QuadRenderer : Renderer.IBatchRenderer
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{
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{
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Renderer renderer;
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readonly Renderer renderer;
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IShader shader;
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readonly IShader shader;
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readonly Vertex[] vertices;
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readonly Vertex[] vertices;
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int nv = 0;
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int nv = 0;
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@@ -66,7 +66,7 @@ namespace OpenRA.Graphics
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public void SetViewportParams(Size screen, float zoom, int2 scroll)
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public void SetViewportParams(Size screen, float zoom, int2 scroll)
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{
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{
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shader.SetVec("Scroll", scroll.X, scroll.Y);
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shader.SetVec("Scroll", scroll.X, scroll.Y);
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shader.SetVec("r1", zoom*2f/screen.Width, -zoom*2f/screen.Height);
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shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height);
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shader.SetVec("r2", -1, 1);
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shader.SetVec("r2", -1, 1);
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}
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}
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}
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}
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@@ -11,7 +11,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using OpenRA.Support;
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using OpenRA.Support;
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@@ -20,10 +19,6 @@ namespace OpenRA.Graphics
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{
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{
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public sealed class Renderer : IDisposable
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public sealed class Renderer : IDisposable
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{
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{
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internal int SheetSize { get; private set; }
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internal int TempBufferSize { get; private set; }
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internal int TempBufferCount { get; private set; }
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public SpriteRenderer WorldSpriteRenderer { get; private set; }
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public SpriteRenderer WorldSpriteRenderer { get; private set; }
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public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
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public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
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public QuadRenderer WorldQuadRenderer { get; private set; }
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public QuadRenderer WorldQuadRenderer { get; private set; }
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@@ -32,49 +27,77 @@ namespace OpenRA.Graphics
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public LineRenderer LineRenderer { get; private set; }
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public LineRenderer LineRenderer { get; private set; }
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public SpriteRenderer RgbaSpriteRenderer { get; private set; }
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public SpriteRenderer RgbaSpriteRenderer { get; private set; }
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public SpriteRenderer SpriteRenderer { get; private set; }
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public SpriteRenderer SpriteRenderer { get; private set; }
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public IReadOnlyDictionary<string, SpriteFont> Fonts;
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Queue<IVertexBuffer<Vertex>> tempBuffers = new Queue<IVertexBuffer<Vertex>>();
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internal IGraphicsDevice Device { get; private set; }
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internal int SheetSize { get; private set; }
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internal int TempBufferSize { get; private set; }
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internal int TempBufferCount { get; private set; }
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public Dictionary<string, SpriteFont> Fonts;
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readonly Queue<IVertexBuffer<Vertex>> tempBuffers = new Queue<IVertexBuffer<Vertex>>();
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Stack<Rectangle> scissorState;
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readonly Stack<Rectangle> scissorState = new Stack<Rectangle>();
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Size? lastResolution;
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int2? lastScroll;
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float? lastZoom;
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ITexture currentPaletteTexture;
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IBatchRenderer currentBatchRenderer;
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public Renderer(GraphicSettings graphicSettings, ServerSettings serverSettings)
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public Renderer(GraphicSettings graphicSettings, ServerSettings serverSettings)
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{
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{
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Initialize(graphicSettings, serverSettings);
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var resolution = GetResolution(graphicSettings);
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var rendererName = serverSettings.Dedicated ? "Null" : graphicSettings.Renderer;
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var rendererPath = Platform.ResolvePath(".", "OpenRA.Renderer." + rendererName + ".dll");
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Device = CreateDevice(Assembly.LoadFile(rendererPath), resolution.Width, resolution.Height, graphicSettings.Mode);
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TempBufferSize = graphicSettings.BatchSize;
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TempBufferSize = graphicSettings.BatchSize;
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TempBufferCount = graphicSettings.NumTempBuffers;
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TempBufferCount = graphicSettings.NumTempBuffers;
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SheetSize = graphicSettings.SheetSize;
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SheetSize = graphicSettings.SheetSize;
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scissorState = new Stack<Rectangle>();
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WorldSpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
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WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
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WorldRgbaSpriteRenderer = new SpriteRenderer(this, device.CreateShader("rgba"));
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WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
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WorldLineRenderer = new LineRenderer(this, device.CreateShader("line"));
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WorldLineRenderer = new LineRenderer(this, Device.CreateShader("line"));
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WorldVoxelRenderer = new VoxelRenderer(this, device.CreateShader("vxl"));
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WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl"));
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LineRenderer = new LineRenderer(this, device.CreateShader("line"));
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LineRenderer = new LineRenderer(this, Device.CreateShader("line"));
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WorldQuadRenderer = new QuadRenderer(this, device.CreateShader("line"));
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WorldQuadRenderer = new QuadRenderer(this, Device.CreateShader("line"));
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RgbaSpriteRenderer = new SpriteRenderer(this, device.CreateShader("rgba"));
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RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba"));
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SpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
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SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp"));
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for (var i = 0; i < TempBufferCount; i++)
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for (var i = 0; i < TempBufferCount; i++)
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tempBuffers.Enqueue(device.CreateVertexBuffer(TempBufferSize));
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tempBuffers.Enqueue(Device.CreateVertexBuffer(TempBufferSize));
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}
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static Size GetResolution(GraphicSettings graphicsSettings)
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{
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var size = (graphicsSettings.Mode == WindowMode.Windowed)
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? graphicsSettings.WindowedSize
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: graphicsSettings.FullscreenSize;
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return new Size(size.X, size.Y);
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}
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static IGraphicsDevice CreateDevice(Assembly rendererDll, int width, int height, WindowMode window)
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{
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foreach (RendererAttribute r in rendererDll.GetCustomAttributes(typeof(RendererAttribute), false))
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{
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var factory = (IDeviceFactory)r.Type.GetConstructor(Type.EmptyTypes).Invoke(null);
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return factory.Create(new Size(width, height), window);
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}
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throw new InvalidOperationException("Renderer DLL is missing RendererAttribute to tell us what type to use!");
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}
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}
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public void InitializeFonts(Manifest m)
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public void InitializeFonts(Manifest m)
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{
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{
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using (new Support.PerfTimer("SpriteFonts"))
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using (new Support.PerfTimer("SpriteFonts"))
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Fonts = m.Fonts.ToDictionary(x => x.Key, x => new SpriteFont(Platform.ResolvePath(x.Value.First), x.Value.Second));
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Fonts = m.Fonts.ToDictionary(x => x.Key,
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x => new SpriteFont(Platform.ResolvePath(x.Value.First), x.Value.Second)).AsReadOnly();
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}
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}
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internal IGraphicsDevice Device { get { return device; } }
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Size? lastResolution;
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int2? lastScroll;
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float? lastZoom;
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public void BeginFrame(int2 scroll, float zoom)
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public void BeginFrame(int2 scroll, float zoom)
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{
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{
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device.Clear();
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Device.Clear();
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var resolutionChanged = lastResolution != Resolution;
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var resolutionChanged = lastResolution != Resolution;
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if (resolutionChanged)
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if (resolutionChanged)
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@@ -98,7 +121,6 @@ namespace OpenRA.Graphics
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}
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}
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}
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}
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ITexture currentPaletteTexture;
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public void SetPalette(HardwarePalette palette)
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public void SetPalette(HardwarePalette palette)
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{
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{
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if (palette.Texture == currentPaletteTexture)
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if (palette.Texture == currentPaletteTexture)
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@@ -117,8 +139,8 @@ namespace OpenRA.Graphics
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public void EndFrame(IInputHandler inputHandler)
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public void EndFrame(IInputHandler inputHandler)
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{
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{
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Flush();
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Flush();
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device.PumpInput(inputHandler);
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Device.PumpInput(inputHandler);
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device.Present();
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Device.Present();
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}
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}
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public void DrawBatch<T>(IVertexBuffer<T> vertices,
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public void DrawBatch<T>(IVertexBuffer<T> vertices,
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@@ -126,7 +148,7 @@ namespace OpenRA.Graphics
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where T : struct
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where T : struct
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{
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{
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vertices.Bind();
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vertices.Bind();
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device.DrawPrimitives(type, firstVertex, numVertices);
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Device.DrawPrimitives(type, firstVertex, numVertices);
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PerfHistory.Increment("batches", 1);
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PerfHistory.Increment("batches", 1);
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}
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}
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@@ -137,58 +159,28 @@ namespace OpenRA.Graphics
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public void SetLineWidth(float width)
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public void SetLineWidth(float width)
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{
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{
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device.SetLineWidth(width);
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Device.SetLineWidth(width);
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}
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}
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static IGraphicsDevice device;
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public Size Resolution { get { return Device.WindowSize; } }
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public Size Resolution { get { return device.WindowSize; } }
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void Initialize(GraphicSettings graphicSettings, ServerSettings serverSettings)
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|
||||||
{
|
|
||||||
var resolution = GetResolution(graphicSettings);
|
|
||||||
|
|
||||||
var rendererName = serverSettings.Dedicated ? "Null" : graphicSettings.Renderer;
|
|
||||||
var rendererPath = Platform.ResolvePath(".", "OpenRA.Renderer." + rendererName + ".dll");
|
|
||||||
|
|
||||||
device = CreateDevice(Assembly.LoadFile(rendererPath), resolution.Width, resolution.Height, graphicSettings.Mode);
|
|
||||||
}
|
|
||||||
|
|
||||||
static Size GetResolution(GraphicSettings graphicsSettings)
|
|
||||||
{
|
|
||||||
var size = (graphicsSettings.Mode == WindowMode.Windowed)
|
|
||||||
? graphicsSettings.WindowedSize
|
|
||||||
: graphicsSettings.FullscreenSize;
|
|
||||||
return new Size(size.X, size.Y);
|
|
||||||
}
|
|
||||||
|
|
||||||
static IGraphicsDevice CreateDevice(Assembly rendererDll, int width, int height, WindowMode window)
|
|
||||||
{
|
|
||||||
foreach (RendererAttribute r in rendererDll.GetCustomAttributes(typeof(RendererAttribute), false))
|
|
||||||
{
|
|
||||||
var factory = (IDeviceFactory)r.Type.GetConstructor(Type.EmptyTypes).Invoke(null);
|
|
||||||
return factory.Create(new Size(width, height), window);
|
|
||||||
}
|
|
||||||
|
|
||||||
throw new InvalidOperationException("Renderer DLL is missing RendererAttribute to tell us what type to use!");
|
|
||||||
}
|
|
||||||
|
|
||||||
internal IVertexBuffer<Vertex> GetTempVertexBuffer()
|
internal IVertexBuffer<Vertex> GetTempVertexBuffer()
|
||||||
{
|
{
|
||||||
var ret = tempBuffers.Dequeue();
|
return tempBuffers.Peek();
|
||||||
tempBuffers.Enqueue(ret);
|
|
||||||
return ret;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IBatchRenderer { void Flush(); }
|
public interface IBatchRenderer { void Flush(); }
|
||||||
|
|
||||||
IBatchRenderer currentBatchRenderer;
|
|
||||||
public IBatchRenderer CurrentBatchRenderer
|
public IBatchRenderer CurrentBatchRenderer
|
||||||
{
|
{
|
||||||
get { return currentBatchRenderer; }
|
get
|
||||||
|
{
|
||||||
|
return currentBatchRenderer;
|
||||||
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (currentBatchRenderer == value) return;
|
if (currentBatchRenderer == value)
|
||||||
|
return;
|
||||||
if (currentBatchRenderer != null)
|
if (currentBatchRenderer != null)
|
||||||
currentBatchRenderer.Flush();
|
currentBatchRenderer.Flush();
|
||||||
currentBatchRenderer = value;
|
currentBatchRenderer = value;
|
||||||
@@ -235,12 +227,12 @@ namespace OpenRA.Graphics
|
|||||||
|
|
||||||
public void GrabWindowMouseFocus()
|
public void GrabWindowMouseFocus()
|
||||||
{
|
{
|
||||||
device.GrabWindowMouseFocus();
|
Device.GrabWindowMouseFocus();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReleaseWindowMouseFocus()
|
public void ReleaseWindowMouseFocus()
|
||||||
{
|
{
|
||||||
device.ReleaseWindowMouseFocus();
|
Device.ReleaseWindowMouseFocus();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
|||||||
@@ -32,12 +32,13 @@ namespace OpenRA.Graphics
|
|||||||
public sealed class SheetBuilder : IDisposable
|
public sealed class SheetBuilder : IDisposable
|
||||||
{
|
{
|
||||||
readonly List<Sheet> sheets = new List<Sheet>();
|
readonly List<Sheet> sheets = new List<Sheet>();
|
||||||
|
readonly SheetType type;
|
||||||
|
readonly Func<Sheet> allocateSheet;
|
||||||
|
|
||||||
Sheet current;
|
Sheet current;
|
||||||
TextureChannel channel;
|
TextureChannel channel;
|
||||||
SheetType type;
|
|
||||||
int rowHeight = 0;
|
int rowHeight = 0;
|
||||||
Point p;
|
Point p;
|
||||||
Func<Sheet> allocateSheet;
|
|
||||||
|
|
||||||
public static Sheet AllocateSheet(int sheetSize)
|
public static Sheet AllocateSheet(int sheetSize)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ namespace OpenRA.Graphics
|
|||||||
static Library library = new Library();
|
static Library library = new Library();
|
||||||
static SheetBuilder builder;
|
static SheetBuilder builder;
|
||||||
|
|
||||||
int size;
|
readonly int size;
|
||||||
string name;
|
string name;
|
||||||
|
|
||||||
public SpriteFont(string name, int size)
|
public SpriteFont(string name, int size)
|
||||||
@@ -114,7 +114,6 @@ namespace OpenRA.Graphics
|
|||||||
|
|
||||||
// A new bitmap is generated each time this property is accessed, so we do need to dispose it.
|
// A new bitmap is generated each time this property is accessed, so we do need to dispose it.
|
||||||
using (var bitmap = face.Glyph.Bitmap)
|
using (var bitmap = face.Glyph.Bitmap)
|
||||||
{
|
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
var p = (byte*)bitmap.Buffer;
|
var p = (byte*)bitmap.Buffer;
|
||||||
@@ -136,7 +135,7 @@ namespace OpenRA.Graphics
|
|||||||
p += bitmap.Pitch;
|
p += bitmap.Pitch;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
s.sheet.CommitData();
|
s.sheet.CommitData();
|
||||||
|
|
||||||
|
|||||||
@@ -14,8 +14,8 @@ namespace OpenRA.Graphics
|
|||||||
{
|
{
|
||||||
public class SpriteRenderer : Renderer.IBatchRenderer
|
public class SpriteRenderer : Renderer.IBatchRenderer
|
||||||
{
|
{
|
||||||
Renderer renderer;
|
readonly Renderer renderer;
|
||||||
IShader shader;
|
readonly IShader shader;
|
||||||
|
|
||||||
readonly Vertex[] vertices;
|
readonly Vertex[] vertices;
|
||||||
Sheet currentSheet;
|
Sheet currentSheet;
|
||||||
@@ -124,7 +124,7 @@ namespace OpenRA.Graphics
|
|||||||
public void SetViewportParams(Size screen, float zoom, int2 scroll)
|
public void SetViewportParams(Size screen, float zoom, int2 scroll)
|
||||||
{
|
{
|
||||||
shader.SetVec("Scroll", scroll.X, scroll.Y);
|
shader.SetVec("Scroll", scroll.X, scroll.Y);
|
||||||
shader.SetVec("r1", zoom*2f/screen.Width, -zoom*2f/screen.Height);
|
shader.SetVec("r1", zoom * 2f / screen.Width, -zoom * 2f / screen.Height);
|
||||||
shader.SetVec("r2", -1, 1);
|
shader.SetVec("r2", -1, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,10 +15,9 @@ namespace OpenRA.Graphics
|
|||||||
{
|
{
|
||||||
sealed class TerrainRenderer : IDisposable
|
sealed class TerrainRenderer : IDisposable
|
||||||
{
|
{
|
||||||
IVertexBuffer<Vertex> vertexBuffer;
|
readonly IVertexBuffer<Vertex> vertexBuffer;
|
||||||
|
readonly World world;
|
||||||
World world;
|
readonly Map map;
|
||||||
Map map;
|
|
||||||
|
|
||||||
public TerrainRenderer(World world, WorldRenderer wr)
|
public TerrainRenderer(World world, WorldRenderer wr)
|
||||||
{
|
{
|
||||||
@@ -43,7 +42,7 @@ namespace OpenRA.Graphics
|
|||||||
|
|
||||||
public void Draw(WorldRenderer wr, Viewport viewport)
|
public void Draw(WorldRenderer wr, Viewport viewport)
|
||||||
{
|
{
|
||||||
var verticesPerRow = 4*map.Bounds.Width;
|
var verticesPerRow = 4 * map.Bounds.Width;
|
||||||
var cells = viewport.VisibleCells;
|
var cells = viewport.VisibleCells;
|
||||||
var shape = wr.world.Map.TileShape;
|
var shape = wr.world.Map.TileShape;
|
||||||
|
|
||||||
|
|||||||
@@ -18,9 +18,9 @@ namespace OpenRA.Graphics
|
|||||||
{
|
{
|
||||||
public sealed class Theater : IDisposable
|
public sealed class Theater : IDisposable
|
||||||
{
|
{
|
||||||
SheetBuilder sheetBuilder;
|
readonly Dictionary<ushort, Sprite[]> templates = new Dictionary<ushort, Sprite[]>();
|
||||||
Dictionary<ushort, Sprite[]> templates;
|
readonly SheetBuilder sheetBuilder;
|
||||||
Sprite missingTile;
|
readonly Sprite missingTile;
|
||||||
TileSet tileset;
|
TileSet tileset;
|
||||||
|
|
||||||
public Theater(TileSet tileset)
|
public Theater(TileSet tileset)
|
||||||
|
|||||||
@@ -34,14 +34,16 @@ namespace OpenRA.Graphics
|
|||||||
|
|
||||||
public sealed class VoxelLoader : IDisposable
|
public sealed class VoxelLoader : IDisposable
|
||||||
{
|
{
|
||||||
SheetBuilder sheetBuilder;
|
static readonly float[] ChannelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
|
||||||
|
|
||||||
Cache<Pair<string,string>, Voxel> voxels;
|
readonly List<Vertex[]> vertices = new List<Vertex[]>();
|
||||||
|
readonly Cache<Pair<string, string>, Voxel> voxels;
|
||||||
IVertexBuffer<Vertex> vertexBuffer;
|
IVertexBuffer<Vertex> vertexBuffer;
|
||||||
List<Vertex[]> vertices;
|
|
||||||
int totalVertexCount;
|
int totalVertexCount;
|
||||||
int cachedVertexCount;
|
int cachedVertexCount;
|
||||||
|
|
||||||
|
SheetBuilder sheetBuilder;
|
||||||
|
|
||||||
static SheetBuilder CreateSheetBuilder()
|
static SheetBuilder CreateSheetBuilder()
|
||||||
{
|
{
|
||||||
var allocated = false;
|
var allocated = false;
|
||||||
@@ -58,7 +60,7 @@ namespace OpenRA.Graphics
|
|||||||
|
|
||||||
public VoxelLoader()
|
public VoxelLoader()
|
||||||
{
|
{
|
||||||
voxels = new Cache<Pair<string,string>, Voxel>(LoadFile);
|
voxels = new Cache<Pair<string, string>, Voxel>(LoadFile);
|
||||||
vertices = new List<Vertex[]>();
|
vertices = new List<Vertex[]>();
|
||||||
totalVertexCount = 0;
|
totalVertexCount = 0;
|
||||||
cachedVertexCount = 0;
|
cachedVertexCount = 0;
|
||||||
@@ -66,29 +68,28 @@ namespace OpenRA.Graphics
|
|||||||
sheetBuilder = CreateSheetBuilder();
|
sheetBuilder = CreateSheetBuilder();
|
||||||
}
|
}
|
||||||
|
|
||||||
static float[] channelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
|
Vertex[] GenerateSlicePlane(int su, int sv, Func<int, int, VxlElement> first, Func<int, int, VxlElement> second, Func<int, int, float[]> coord)
|
||||||
Vertex[] GenerateSlicePlane(int su, int sv, Func<int,int,VxlElement> first, Func<int,int,VxlElement> second, Func<int, int, float[]> coord)
|
|
||||||
{
|
{
|
||||||
var colors = new byte[su*sv];
|
var colors = new byte[su * sv];
|
||||||
var normals = new byte[su*sv];
|
var normals = new byte[su * sv];
|
||||||
|
|
||||||
var c = 0;
|
var c = 0;
|
||||||
for (var v = 0; v < sv; v++)
|
for (var v = 0; v < sv; v++)
|
||||||
for (var u = 0; u < su; u++)
|
for (var u = 0; u < su; u++)
|
||||||
{
|
{
|
||||||
var voxel = first(u,v) ?? second(u,v);
|
var voxel = first(u, v) ?? second(u, v);
|
||||||
colors[c] = voxel == null ? (byte)0 : voxel.Color;
|
colors[c] = voxel == null ? (byte)0 : voxel.Color;
|
||||||
normals[c] = voxel == null ? (byte)0 : voxel.Normal;
|
normals[c] = voxel == null ? (byte)0 : voxel.Normal;
|
||||||
c++;
|
c++;
|
||||||
}
|
}
|
||||||
|
|
||||||
var s = sheetBuilder.Allocate(new Size(su, sv));
|
var s = sheetBuilder.Allocate(new Size(su, sv));
|
||||||
Util.FastCopyIntoChannel(s, 0, colors);
|
Util.FastCopyIntoChannel(s, 0, colors);
|
||||||
Util.FastCopyIntoChannel(s, 1, normals);
|
Util.FastCopyIntoChannel(s, 1, normals);
|
||||||
s.sheet.CommitData();
|
s.sheet.CommitData();
|
||||||
|
|
||||||
var channelP =channelSelect[(int)s.channel];
|
var channelP = ChannelSelect[(int)s.channel];
|
||||||
var channelC = channelSelect[(int)s.channel + 1];
|
var channelC = ChannelSelect[(int)s.channel + 1];
|
||||||
return new Vertex[4]
|
return new Vertex[4]
|
||||||
{
|
{
|
||||||
new Vertex(coord(0, 0), s.left, s.top, channelP, channelC),
|
new Vertex(coord(0, 0), s.left, s.top, channelP, channelC),
|
||||||
@@ -100,7 +101,7 @@ namespace OpenRA.Graphics
|
|||||||
|
|
||||||
IEnumerable<Vertex[]> GenerateSlicePlanes(VxlLimb l)
|
IEnumerable<Vertex[]> GenerateSlicePlanes(VxlLimb l)
|
||||||
{
|
{
|
||||||
Func<int,int,int,VxlElement> get = (x,y,z) =>
|
Func<int, int, int, VxlElement> get = (x, y, z) =>
|
||||||
{
|
{
|
||||||
if (x < 0 || y < 0 || z < 0)
|
if (x < 0 || y < 0 || z < 0)
|
||||||
return null;
|
return null;
|
||||||
@@ -108,41 +109,41 @@ namespace OpenRA.Graphics
|
|||||||
if (x >= l.Size[0] || y >= l.Size[1] || z >= l.Size[2])
|
if (x >= l.Size[0] || y >= l.Size[1] || z >= l.Size[2])
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
var v = l.VoxelMap[(byte)x,(byte)y];
|
var v = l.VoxelMap[(byte)x, (byte)y];
|
||||||
if (v == null || !v.ContainsKey((byte)z))
|
if (v == null || !v.ContainsKey((byte)z))
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
return l.VoxelMap[(byte)x,(byte)y][(byte)z];
|
return l.VoxelMap[(byte)x, (byte)y][(byte)z];
|
||||||
};
|
};
|
||||||
|
|
||||||
// Cull slices without any visible faces
|
// Cull slices without any visible faces
|
||||||
var xPlanes = new bool[l.Size[0]+1];
|
var xPlanes = new bool[l.Size[0] + 1];
|
||||||
var yPlanes = new bool[l.Size[1]+1];
|
var yPlanes = new bool[l.Size[1] + 1];
|
||||||
var zPlanes = new bool[l.Size[2]+1];
|
var zPlanes = new bool[l.Size[2] + 1];
|
||||||
for (var x = 0; x < l.Size[0]; x++)
|
for (var x = 0; x < l.Size[0]; x++)
|
||||||
{
|
{
|
||||||
for (var y = 0; y < l.Size[1]; y++)
|
for (var y = 0; y < l.Size[1]; y++)
|
||||||
{
|
{
|
||||||
for (var z = 0; z < l.Size[2]; z++)
|
for (var z = 0; z < l.Size[2]; z++)
|
||||||
{
|
{
|
||||||
if (get(x,y,z) == null)
|
if (get(x, y, z) == null)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Only generate a plane if it is actually visible
|
// Only generate a plane if it is actually visible
|
||||||
if (!xPlanes[x] && get(x-1,y,z) == null)
|
if (!xPlanes[x] && get(x - 1, y, z) == null)
|
||||||
xPlanes[x] = true;
|
xPlanes[x] = true;
|
||||||
if (!xPlanes[x+1] && get(x+1,y,z) == null)
|
if (!xPlanes[x + 1] && get(x + 1, y, z) == null)
|
||||||
xPlanes[x+1] = true;
|
xPlanes[x + 1] = true;
|
||||||
|
|
||||||
if (!yPlanes[y] && get(x,y-1,z) == null)
|
if (!yPlanes[y] && get(x, y - 1, z) == null)
|
||||||
yPlanes[y] = true;
|
yPlanes[y] = true;
|
||||||
if (!yPlanes[y+1] && get(x,y+1,z) == null)
|
if (!yPlanes[y + 1] && get(x, y + 1, z) == null)
|
||||||
yPlanes[y+1] = true;
|
yPlanes[y + 1] = true;
|
||||||
|
|
||||||
if (!zPlanes[z] && get(x,y,z-1) == null)
|
if (!zPlanes[z] && get(x, y, z - 1) == null)
|
||||||
zPlanes[z] = true;
|
zPlanes[z] = true;
|
||||||
if (!zPlanes[z+1] && get(x,y,z+1) == null)
|
if (!zPlanes[z + 1] && get(x, y, z + 1) == null)
|
||||||
zPlanes[z+1] = true;
|
zPlanes[z + 1] = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -150,23 +151,23 @@ namespace OpenRA.Graphics
|
|||||||
for (var x = 0; x <= l.Size[0]; x++)
|
for (var x = 0; x <= l.Size[0]; x++)
|
||||||
if (xPlanes[x])
|
if (xPlanes[x])
|
||||||
yield return GenerateSlicePlane(l.Size[1], l.Size[2],
|
yield return GenerateSlicePlane(l.Size[1], l.Size[2],
|
||||||
(u,v) => get(x, u, v),
|
(u, v) => get(x, u, v),
|
||||||
(u,v) => get(x - 1, u, v),
|
(u, v) => get(x - 1, u, v),
|
||||||
(u,v) => new float[] {x, u, v});
|
(u, v) => new float[] { x, u, v });
|
||||||
|
|
||||||
for (var y = 0; y <= l.Size[1]; y++)
|
for (var y = 0; y <= l.Size[1]; y++)
|
||||||
if (yPlanes[y])
|
if (yPlanes[y])
|
||||||
yield return GenerateSlicePlane(l.Size[0], l.Size[2],
|
yield return GenerateSlicePlane(l.Size[0], l.Size[2],
|
||||||
(u,v) => get(u, y, v),
|
(u, v) => get(u, y, v),
|
||||||
(u,v) => get(u, y - 1, v),
|
(u, v) => get(u, y - 1, v),
|
||||||
(u,v) => new float[] {u, y, v});
|
(u, v) => new float[] { u, y, v });
|
||||||
|
|
||||||
for (var z = 0; z <= l.Size[2]; z++)
|
for (var z = 0; z <= l.Size[2]; z++)
|
||||||
if (zPlanes[z])
|
if (zPlanes[z])
|
||||||
yield return GenerateSlicePlane(l.Size[0], l.Size[1],
|
yield return GenerateSlicePlane(l.Size[0], l.Size[1],
|
||||||
(u,v) => get(u, v, z),
|
(u, v) => get(u, v, z),
|
||||||
(u,v) => get(u, v, z - 1),
|
(u, v) => get(u, v, z - 1),
|
||||||
(u,v) => new float[] {u, v, z});
|
(u, v) => new float[] { u, v, z });
|
||||||
}
|
}
|
||||||
|
|
||||||
public VoxelRenderData GenerateRenderData(VxlLimb l)
|
public VoxelRenderData GenerateRenderData(VxlLimb l)
|
||||||
@@ -212,7 +213,7 @@ namespace OpenRA.Graphics
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Voxel LoadFile(Pair<string,string> files)
|
Voxel LoadFile(Pair<string, string> files)
|
||||||
{
|
{
|
||||||
VxlReader vxl;
|
VxlReader vxl;
|
||||||
HvaReader hva;
|
HvaReader hva;
|
||||||
|
|||||||
@@ -34,31 +34,28 @@ namespace OpenRA.Graphics
|
|||||||
|
|
||||||
public sealed class VoxelRenderer : IDisposable
|
public sealed class VoxelRenderer : IDisposable
|
||||||
{
|
{
|
||||||
Renderer renderer;
|
// Static constants
|
||||||
IShader shader;
|
static readonly float[] ShadowDiffuse = new float[] { 0, 0, 0 };
|
||||||
|
static readonly float[] ShadowAmbient = new float[] { 1, 1, 1 };
|
||||||
|
static readonly float2 SpritePadding = new float2(2, 2);
|
||||||
|
static readonly float[] ZeroVector = new float[] { 0, 0, 0, 1 };
|
||||||
|
static readonly float[] ZVector = new float[] { 0, 0, 1, 1 };
|
||||||
|
static readonly float[] FlipMtx = Util.ScaleMatrix(1, -1, 1);
|
||||||
|
static readonly float[] ShadowScaleFlipMtx = Util.ScaleMatrix(2, -2, 2);
|
||||||
|
|
||||||
|
readonly Renderer renderer;
|
||||||
|
readonly IShader shader;
|
||||||
|
|
||||||
|
readonly Dictionary<Sheet, IFrameBuffer> mappedBuffers = new Dictionary<Sheet, IFrameBuffer>();
|
||||||
|
readonly Stack<KeyValuePair<Sheet, IFrameBuffer>> unmappedBuffers = new Stack<KeyValuePair<Sheet, IFrameBuffer>>();
|
||||||
|
readonly List<Pair<Sheet, Action>> doRender = new List<Pair<Sheet, Action>>();
|
||||||
|
|
||||||
SheetBuilder sheetBuilder;
|
SheetBuilder sheetBuilder;
|
||||||
Dictionary<Sheet, IFrameBuffer> mappedBuffers;
|
|
||||||
Stack<KeyValuePair<Sheet, IFrameBuffer>> unmappedBuffers;
|
|
||||||
List<Pair<Sheet, Action>> doRender;
|
|
||||||
|
|
||||||
// Static constants
|
|
||||||
static readonly float[] shadowDiffuse = new float[] {0,0,0};
|
|
||||||
static readonly float[] shadowAmbient = new float[] {1,1,1};
|
|
||||||
static readonly float2 spritePadding = new float2(2, 2);
|
|
||||||
static readonly float[] zeroVector = new float[] {0,0,0,1};
|
|
||||||
static readonly float[] zVector = new float[] {0,0,1,1};
|
|
||||||
static readonly float[] flipMtx = Util.ScaleMatrix(1, -1, 1);
|
|
||||||
static readonly float[] shadowScaleFlipMtx = Util.ScaleMatrix(2, -2, 2);
|
|
||||||
|
|
||||||
public VoxelRenderer(Renderer renderer, IShader shader)
|
public VoxelRenderer(Renderer renderer, IShader shader)
|
||||||
{
|
{
|
||||||
this.renderer = renderer;
|
this.renderer = renderer;
|
||||||
this.shader = shader;
|
this.shader = shader;
|
||||||
|
|
||||||
mappedBuffers = new Dictionary<Sheet, IFrameBuffer>();
|
|
||||||
unmappedBuffers = new Stack<KeyValuePair<Sheet, IFrameBuffer>>();
|
|
||||||
doRender = new List<Pair<Sheet, Action>>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetPalette(ITexture palette)
|
public void SetPalette(ITexture palette)
|
||||||
@@ -73,7 +70,7 @@ namespace OpenRA.Graphics
|
|||||||
{
|
{
|
||||||
a, 0, 0, 0,
|
a, 0, 0, 0,
|
||||||
0, -a, 0, 0,
|
0, -a, 0, 0,
|
||||||
0, 0, -2*a, 0,
|
0, 0, -2 * a, 0,
|
||||||
-1, 1, 0, 1
|
-1, 1, 0, 1
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -111,7 +108,7 @@ namespace OpenRA.Graphics
|
|||||||
var offsetTransform = Util.TranslationMatrix(offsetVec[0], offsetVec[1], offsetVec[2]);
|
var offsetTransform = Util.TranslationMatrix(offsetVec[0], offsetVec[1], offsetVec[2]);
|
||||||
|
|
||||||
var worldTransform = v.RotationFunc().Aggregate(Util.IdentityMatrix(),
|
var worldTransform = v.RotationFunc().Aggregate(Util.IdentityMatrix(),
|
||||||
(x,y) => Util.MatrixMultiply(Util.MakeFloatMatrix(y.AsMatrix()), x));
|
(x, y) => Util.MatrixMultiply(Util.MakeFloatMatrix(y.AsMatrix()), x));
|
||||||
worldTransform = Util.MatrixMultiply(scaleTransform, worldTransform);
|
worldTransform = Util.MatrixMultiply(scaleTransform, worldTransform);
|
||||||
worldTransform = Util.MatrixMultiply(offsetTransform, worldTransform);
|
worldTransform = Util.MatrixMultiply(offsetTransform, worldTransform);
|
||||||
|
|
||||||
@@ -128,18 +125,18 @@ namespace OpenRA.Graphics
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Inflate rects to ensure rendering is within bounds
|
// Inflate rects to ensure rendering is within bounds
|
||||||
tl -= spritePadding;
|
tl -= SpritePadding;
|
||||||
br += spritePadding;
|
br += SpritePadding;
|
||||||
stl -= spritePadding;
|
stl -= SpritePadding;
|
||||||
sbr += spritePadding;
|
sbr += SpritePadding;
|
||||||
|
|
||||||
// Corners of the shadow quad, in shadow-space
|
// Corners of the shadow quad, in shadow-space
|
||||||
var corners = new float[][]
|
var corners = new float[][]
|
||||||
{
|
{
|
||||||
new float[] {stl.X, stl.Y, 0, 1},
|
new[] { stl.X, stl.Y, 0, 1 },
|
||||||
new float[] {sbr.X, sbr.Y, 0, 1},
|
new[] { sbr.X, sbr.Y, 0, 1 },
|
||||||
new float[] {sbr.X, stl.Y, 0, 1},
|
new[] { sbr.X, stl.Y, 0, 1 },
|
||||||
new float[] {stl.X, sbr.Y, 0, 1}
|
new[] { stl.X, sbr.Y, 0, 1 }
|
||||||
};
|
};
|
||||||
|
|
||||||
var shadowScreenTransform = Util.MatrixMultiply(cameraTransform, invShadowTransform);
|
var shadowScreenTransform = Util.MatrixMultiply(cameraTransform, invShadowTransform);
|
||||||
@@ -148,8 +145,8 @@ namespace OpenRA.Graphics
|
|||||||
for (var j = 0; j < 4; j++)
|
for (var j = 0; j < 4; j++)
|
||||||
{
|
{
|
||||||
// Project to ground plane
|
// Project to ground plane
|
||||||
corners[j][2] = -(corners[j][1]*shadowGroundNormal[1]/shadowGroundNormal[2] +
|
corners[j][2] = -(corners[j][1] * shadowGroundNormal[1] / shadowGroundNormal[2] +
|
||||||
corners[j][0]*shadowGroundNormal[0]/shadowGroundNormal[2]);
|
corners[j][0] * shadowGroundNormal[0] / shadowGroundNormal[2]);
|
||||||
|
|
||||||
// Rotate to camera-space
|
// Rotate to camera-space
|
||||||
corners[j] = Util.MatrixVectorMultiply(shadowScreenTransform, corners[j]);
|
corners[j] = Util.MatrixVectorMultiply(shadowScreenTransform, corners[j]);
|
||||||
@@ -171,8 +168,8 @@ namespace OpenRA.Graphics
|
|||||||
|
|
||||||
var translateMtx = Util.TranslationMatrix(spriteCenter.X - spriteOffset.X, renderer.SheetSize - (spriteCenter.Y - spriteOffset.Y), 0);
|
var translateMtx = Util.TranslationMatrix(spriteCenter.X - spriteOffset.X, renderer.SheetSize - (spriteCenter.Y - spriteOffset.Y), 0);
|
||||||
var shadowTranslateMtx = Util.TranslationMatrix(shadowCenter.X - shadowSpriteOffset.X, renderer.SheetSize - (shadowCenter.Y - shadowSpriteOffset.Y), 0);
|
var shadowTranslateMtx = Util.TranslationMatrix(shadowCenter.X - shadowSpriteOffset.X, renderer.SheetSize - (shadowCenter.Y - shadowSpriteOffset.Y), 0);
|
||||||
var correctionTransform = Util.MatrixMultiply(translateMtx, flipMtx);
|
var correctionTransform = Util.MatrixMultiply(translateMtx, FlipMtx);
|
||||||
var shadowCorrectionTransform = Util.MatrixMultiply(shadowTranslateMtx, shadowScaleFlipMtx);
|
var shadowCorrectionTransform = Util.MatrixMultiply(shadowTranslateMtx, ShadowScaleFlipMtx);
|
||||||
|
|
||||||
doRender.Add(Pair.New<Sheet, Action>(sprite.sheet, () =>
|
doRender.Add(Pair.New<Sheet, Action>(sprite.sheet, () =>
|
||||||
{
|
{
|
||||||
@@ -183,7 +180,7 @@ namespace OpenRA.Graphics
|
|||||||
var offsetTransform = Util.TranslationMatrix(offsetVec[0], offsetVec[1], offsetVec[2]);
|
var offsetTransform = Util.TranslationMatrix(offsetVec[0], offsetVec[1], offsetVec[2]);
|
||||||
|
|
||||||
var rotations = v.RotationFunc().Aggregate(Util.IdentityMatrix(),
|
var rotations = v.RotationFunc().Aggregate(Util.IdentityMatrix(),
|
||||||
(x,y) => Util.MatrixMultiply(Util.MakeFloatMatrix(y.AsMatrix()), x));
|
(x, y) => Util.MatrixMultiply(Util.MakeFloatMatrix(y.AsMatrix()), x));
|
||||||
var worldTransform = Util.MatrixMultiply(scaleTransform, rotations);
|
var worldTransform = Util.MatrixMultiply(scaleTransform, rotations);
|
||||||
worldTransform = Util.MatrixMultiply(offsetTransform, worldTransform);
|
worldTransform = Util.MatrixMultiply(offsetTransform, worldTransform);
|
||||||
|
|
||||||
@@ -209,21 +206,21 @@ namespace OpenRA.Graphics
|
|||||||
|
|
||||||
// Disable shadow normals by forcing zero diffuse and identity ambient light
|
// Disable shadow normals by forcing zero diffuse and identity ambient light
|
||||||
Render(rd, Util.MatrixMultiply(shadow, t), lightDirection,
|
Render(rd, Util.MatrixMultiply(shadow, t), lightDirection,
|
||||||
shadowAmbient, shadowDiffuse, shadowPalette.Index, normals.Index);
|
ShadowAmbient, ShadowDiffuse, shadowPalette.Index, normals.Index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}));
|
}));
|
||||||
|
|
||||||
var screenLightVector = Util.MatrixVectorMultiply(invShadowTransform, zVector);
|
var screenLightVector = Util.MatrixVectorMultiply(invShadowTransform, ZVector);
|
||||||
screenLightVector = Util.MatrixVectorMultiply(cameraTransform, screenLightVector);
|
screenLightVector = Util.MatrixVectorMultiply(cameraTransform, screenLightVector);
|
||||||
return new VoxelRenderProxy(sprite, shadowSprite, screenCorners, -screenLightVector[2]/screenLightVector[1]);
|
return new VoxelRenderProxy(sprite, shadowSprite, screenCorners, -screenLightVector[2] / screenLightVector[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void CalculateSpriteGeometry(float2 tl, float2 br, float scale, out Size size, out int2 offset)
|
static void CalculateSpriteGeometry(float2 tl, float2 br, float scale, out Size size, out int2 offset)
|
||||||
{
|
{
|
||||||
var width = (int)(scale*(br.X - tl.X));
|
var width = (int)(scale * (br.X - tl.X));
|
||||||
var height = (int)(scale*(br.Y - tl.Y));
|
var height = (int)(scale * (br.Y - tl.Y));
|
||||||
offset = (0.5f*scale*(br + tl)).ToInt2();
|
offset = (0.5f * scale * (br + tl)).ToInt2();
|
||||||
|
|
||||||
// Width and height must be even to avoid rendering glitches
|
// Width and height must be even to avoid rendering glitches
|
||||||
if ((width & 1) == 1)
|
if ((width & 1) == 1)
|
||||||
@@ -236,14 +233,14 @@ namespace OpenRA.Graphics
|
|||||||
|
|
||||||
static float[] ExtractRotationVector(float[] mtx)
|
static float[] ExtractRotationVector(float[] mtx)
|
||||||
{
|
{
|
||||||
var tVec = Util.MatrixVectorMultiply(mtx, zVector);
|
var tVec = Util.MatrixVectorMultiply(mtx, ZVector);
|
||||||
var tOrigin = Util.MatrixVectorMultiply(mtx, zeroVector);
|
var tOrigin = Util.MatrixVectorMultiply(mtx, ZeroVector);
|
||||||
tVec[0] -= tOrigin[0]*tVec[3]/tOrigin[3];
|
tVec[0] -= tOrigin[0] * tVec[3] / tOrigin[3];
|
||||||
tVec[1] -= tOrigin[1]*tVec[3]/tOrigin[3];
|
tVec[1] -= tOrigin[1] * tVec[3] / tOrigin[3];
|
||||||
tVec[2] -= tOrigin[2]*tVec[3]/tOrigin[3];
|
tVec[2] -= tOrigin[2] * tVec[3] / tOrigin[3];
|
||||||
|
|
||||||
// Renormalize
|
// Renormalize
|
||||||
var w = (float)Math.Sqrt(tVec[0]*tVec[0] + tVec[1]*tVec[1] + tVec[2]*tVec[2]);
|
var w = (float)Math.Sqrt(tVec[0] * tVec[0] + tVec[1] * tVec[1] + tVec[2] * tVec[2]);
|
||||||
tVec[0] /= w;
|
tVec[0] /= w;
|
||||||
tVec[1] /= w;
|
tVec[1] /= w;
|
||||||
tVec[2] /= w;
|
tVec[2] /= w;
|
||||||
|
|||||||
@@ -35,18 +35,16 @@ namespace OpenRA.Graphics
|
|||||||
public readonly Theater Theater;
|
public readonly Theater Theater;
|
||||||
public Viewport Viewport { get; private set; }
|
public Viewport Viewport { get; private set; }
|
||||||
|
|
||||||
|
readonly HardwarePalette palette = new HardwarePalette();
|
||||||
|
readonly Dictionary<string, PaletteReference> palettes = new Dictionary<string, PaletteReference>();
|
||||||
readonly TerrainRenderer terrainRenderer;
|
readonly TerrainRenderer terrainRenderer;
|
||||||
readonly HardwarePalette palette;
|
|
||||||
readonly Dictionary<string, PaletteReference> palettes;
|
|
||||||
readonly Lazy<DeveloperMode> devTrait;
|
readonly Lazy<DeveloperMode> devTrait;
|
||||||
|
|
||||||
internal WorldRenderer(World world)
|
internal WorldRenderer(World world)
|
||||||
{
|
{
|
||||||
this.world = world;
|
this.world = world;
|
||||||
Viewport = new Viewport(this, world.Map);
|
Viewport = new Viewport(this, world.Map);
|
||||||
palette = new HardwarePalette();
|
|
||||||
|
|
||||||
palettes = new Dictionary<string, PaletteReference>();
|
|
||||||
foreach (var pal in world.traitDict.ActorsWithTrait<ILoadsPalettes>())
|
foreach (var pal in world.traitDict.ActorsWithTrait<ILoadsPalettes>())
|
||||||
pal.Trait.LoadPalettes(this);
|
pal.Trait.LoadPalettes(this);
|
||||||
|
|
||||||
|
|||||||
@@ -25,9 +25,9 @@ namespace OpenRA
|
|||||||
public readonly WidgetLoader WidgetLoader;
|
public readonly WidgetLoader WidgetLoader;
|
||||||
public readonly MapCache MapCache;
|
public readonly MapCache MapCache;
|
||||||
public readonly ISpriteLoader[] SpriteLoaders;
|
public readonly ISpriteLoader[] SpriteLoaders;
|
||||||
public ILoadScreen LoadScreen = null;
|
|
||||||
public VoxelLoader VoxelLoader;
|
|
||||||
public readonly RulesetCache RulesetCache;
|
public readonly RulesetCache RulesetCache;
|
||||||
|
public ILoadScreen LoadScreen { get; private set; }
|
||||||
|
public VoxelLoader VoxelLoader { get; private set; }
|
||||||
public CursorProvider CursorProvider { get; private set; }
|
public CursorProvider CursorProvider { get; private set; }
|
||||||
|
|
||||||
Lazy<Ruleset> defaultRules;
|
Lazy<Ruleset> defaultRules;
|
||||||
|
|||||||
@@ -11,8 +11,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Linq;
|
|
||||||
using OpenRA.FileSystem;
|
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Widgets;
|
using OpenRA.Widgets;
|
||||||
|
|
||||||
@@ -29,7 +27,7 @@ namespace OpenRA.Mods.Cnc
|
|||||||
Sprite nodLogo, gdiLogo, evaLogo, brightBlock, dimBlock;
|
Sprite nodLogo, gdiLogo, evaLogo, brightBlock, dimBlock;
|
||||||
Rectangle bounds;
|
Rectangle bounds;
|
||||||
Renderer r;
|
Renderer r;
|
||||||
NullInputHandler nih = new NullInputHandler();
|
readonly NullInputHandler nih = new NullInputHandler();
|
||||||
|
|
||||||
public void Init(Manifest m, Dictionary<string, string> info)
|
public void Init(Manifest m, Dictionary<string, string> info)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -11,8 +11,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Linq;
|
|
||||||
using OpenRA.FileSystem;
|
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Widgets;
|
using OpenRA.Widgets;
|
||||||
|
|
||||||
|
|||||||
@@ -20,16 +20,16 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
|||||||
{
|
{
|
||||||
public class ModBrowserLogic
|
public class ModBrowserLogic
|
||||||
{
|
{
|
||||||
Widget modList;
|
readonly Widget modList;
|
||||||
ButtonWidget modTemplate;
|
readonly ButtonWidget modTemplate;
|
||||||
ModMetadata[] allMods;
|
readonly ModMetadata[] allMods;
|
||||||
|
readonly Dictionary<string, Sprite> previews = new Dictionary<string, Sprite>();
|
||||||
|
readonly Dictionary<string, Sprite> logos = new Dictionary<string, Sprite>();
|
||||||
readonly SheetBuilder sheetBuilder;
|
readonly SheetBuilder sheetBuilder;
|
||||||
ModMetadata selectedMod;
|
ModMetadata selectedMod;
|
||||||
string selectedAuthor;
|
string selectedAuthor;
|
||||||
string selectedDescription;
|
string selectedDescription;
|
||||||
int modOffset = 0;
|
int modOffset = 0;
|
||||||
Dictionary<string, Sprite> previews;
|
|
||||||
Dictionary<string, Sprite> logos;
|
|
||||||
|
|
||||||
[ObjectCreator.UseCtor]
|
[ObjectCreator.UseCtor]
|
||||||
public ModBrowserLogic(Widget widget)
|
public ModBrowserLogic(Widget widget)
|
||||||
@@ -65,8 +65,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
|||||||
};
|
};
|
||||||
|
|
||||||
sheetBuilder = new SheetBuilder(SheetType.BGRA);
|
sheetBuilder = new SheetBuilder(SheetType.BGRA);
|
||||||
previews = new Dictionary<string, Sprite>();
|
|
||||||
logos = new Dictionary<string, Sprite>();
|
|
||||||
allMods = ModMetadata.AllMods.Values.Where(m => m.Id != "modchooser")
|
allMods = ModMetadata.AllMods.Values.Where(m => m.Id != "modchooser")
|
||||||
.OrderBy(m => m.Title)
|
.OrderBy(m => m.Title)
|
||||||
.ToArray();
|
.ToArray();
|
||||||
|
|||||||
@@ -130,6 +130,7 @@ namespace OpenRA.Renderer.Sdl2
|
|||||||
bitmap = new Bitmap(bitmap, bitmap.Size.NextPowerOf2());
|
bitmap = new Bitmap(bitmap, bitmap.Size.NextPowerOf2());
|
||||||
allocatedBitmap = true;
|
allocatedBitmap = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
size = new Size(bitmap.Width, bitmap.Height);
|
size = new Size(bitmap.Width, bitmap.Height);
|
||||||
|
|||||||
Reference in New Issue
Block a user