From 9cbfd3914aad17950b4dd05f46530e57650550d0 Mon Sep 17 00:00:00 2001 From: Bob Date: Fri, 2 Apr 2010 22:34:00 +1200 Subject: [PATCH] moved Nuke, Chronoshift into the mod dll. --- OpenRA.Game/OpenRA.Game.csproj | 3 --- {OpenRA.Game => OpenRA.Mods.RA}/Effects/NukeLaunch.cs | 3 ++- OpenRA.Mods.RA/OpenRA.Mods.RA.csproj | 5 ++++- .../SupportPowers/ChronoshiftPower.cs | 3 ++- .../Traits => OpenRA.Mods.RA}/SupportPowers/NukePower.cs | 4 +++- 5 files changed, 11 insertions(+), 7 deletions(-) rename {OpenRA.Game => OpenRA.Mods.RA}/Effects/NukeLaunch.cs (94%) mode change 100644 => 100755 rename {OpenRA.Game/Traits => OpenRA.Mods.RA}/SupportPowers/ChronoshiftPower.cs (95%) mode change 100644 => 100755 rename {OpenRA.Game/Traits => OpenRA.Mods.RA}/SupportPowers/NukePower.cs (94%) mode change 100644 => 100755 diff --git a/OpenRA.Game/OpenRA.Game.csproj b/OpenRA.Game/OpenRA.Game.csproj index 803e0a5afa..fdd0b32781 100755 --- a/OpenRA.Game/OpenRA.Game.csproj +++ b/OpenRA.Game/OpenRA.Game.csproj @@ -91,7 +91,6 @@ - @@ -214,7 +213,6 @@ - @@ -225,7 +223,6 @@ - diff --git a/OpenRA.Game/Effects/NukeLaunch.cs b/OpenRA.Mods.RA/Effects/NukeLaunch.cs old mode 100644 new mode 100755 similarity index 94% rename from OpenRA.Game/Effects/NukeLaunch.cs rename to OpenRA.Mods.RA/Effects/NukeLaunch.cs index 76f64ac178..0eaee59d5e --- a/OpenRA.Game/Effects/NukeLaunch.cs +++ b/OpenRA.Mods.RA/Effects/NukeLaunch.cs @@ -19,11 +19,12 @@ #endregion using System.Collections.Generic; +using OpenRA.Effects; using OpenRA.GameRules; using OpenRA.Graphics; using OpenRA.Traits; -namespace OpenRA.Effects +namespace OpenRA.Mods.RA.Effects { class NukeInfo : IProjectileInfo { diff --git a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj index 83348235b5..b2d2dac8bc 100644 --- a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj +++ b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj @@ -1,4 +1,4 @@ - + Debug @@ -52,6 +52,8 @@ + + @@ -77,6 +79,7 @@ + diff --git a/OpenRA.Game/Traits/SupportPowers/ChronoshiftPower.cs b/OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs old mode 100644 new mode 100755 similarity index 95% rename from OpenRA.Game/Traits/SupportPowers/ChronoshiftPower.cs rename to OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs index 23d74bf673..06de2795bc --- a/OpenRA.Game/Traits/SupportPowers/ChronoshiftPower.cs +++ b/OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs @@ -21,8 +21,9 @@ using System.Collections.Generic; using System.Drawing; using System.Linq; +using OpenRA.Traits; -namespace OpenRA.Traits +namespace OpenRA.Mods.RA.SupportPowers { class ChronoshiftPowerInfo : SupportPowerInfo { diff --git a/OpenRA.Game/Traits/SupportPowers/NukePower.cs b/OpenRA.Mods.RA/SupportPowers/NukePower.cs old mode 100644 new mode 100755 similarity index 94% rename from OpenRA.Game/Traits/SupportPowers/NukePower.cs rename to OpenRA.Mods.RA/SupportPowers/NukePower.cs index 5e7c30599a..cd536975ec --- a/OpenRA.Game/Traits/SupportPowers/NukePower.cs +++ b/OpenRA.Mods.RA/SupportPowers/NukePower.cs @@ -21,8 +21,10 @@ using System.Collections.Generic; using System.Linq; using OpenRA.Effects; +using OpenRA.Mods.RA.Effects; +using OpenRA.Traits; -namespace OpenRA.Traits +namespace OpenRA.Mods.RA.SupportPowers { class NukePowerInfo : SupportPowerInfo {