Make the mission actually winnable
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@@ -45,6 +45,8 @@ namespace OpenRA.Mods.RA.Missions
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Actor extractionLZ;
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Actor extractionLZExitPoint;
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Actor einsteinChinook;
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World world;
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Player allies1;
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@@ -106,6 +108,10 @@ namespace OpenRA.Mods.RA.Missions
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}
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else if (currentObjective == 1)
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{
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if (einsteinChinook != null && !world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
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{
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MissionAccomplished("Einstein was rescued.");
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}
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}
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if (tanya.Destroyed)
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{
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@@ -173,14 +179,14 @@ namespace OpenRA.Mods.RA.Missions
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void SendChinook()
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{
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var chinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZEntryPoint.Location) });
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chinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
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chinook.QueueActivity(new Turn(0));
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chinook.QueueActivity(new HeliLand(true));
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chinook.QueueActivity(new WaitFor(() => chinook.Trait<Cargo>().Passengers.Contains(einstein)));
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chinook.QueueActivity(new Wait(150));
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chinook.QueueActivity(new HeliFly(extractionLZExitPoint.CenterLocation));
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chinook.QueueActivity(new RemoveSelf());
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einsteinChinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZEntryPoint.Location) });
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einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
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einsteinChinook.QueueActivity(new Turn(0));
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einsteinChinook.QueueActivity(new HeliLand(true));
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einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein)));
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einsteinChinook.QueueActivity(new Wait(150));
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einsteinChinook.QueueActivity(new HeliFly(extractionLZExitPoint.CenterLocation));
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einsteinChinook.QueueActivity(new RemoveSelf());
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}
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public void WorldLoaded(World w)
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