Basic ScreenShaker
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38
OpenRa.Game/Traits/World/ScreenShaker.cs
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38
OpenRa.Game/Traits/World/ScreenShaker.cs
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using System;
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using OpenRa.Traits;
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namespace OpenRa.Traits
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{
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class ScreenShakerInfo : ITraitInfo
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{
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public object Create( Actor self ) { return new ScreenShaker( self ); }
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}
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public class ScreenShaker : ITick
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{
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int ticks = 0;
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public ScreenShaker (Actor self){}
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public void Tick (Actor self)
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{
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Game.viewport.Scroll(getScrollOffset());
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ticks++;
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}
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//public void registerShakeEffect(float2 position, int time)
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//{
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//}
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public float2 getScrollOffset()
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{
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int xFreq = 4;
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int yFreq = 5;
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int intensity = 3;
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return intensity * new float2( (float) Math.Sin((ticks*2*Math.PI)/xFreq) , (float) Math.Cos((ticks*2*Math.PI)/yFreq));
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}
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}
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}
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