Basic ScreenShaker
This commit is contained in:
@@ -267,6 +267,7 @@
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<Compile Include="Traits\Wall.cs" />
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<Compile Include="Traits\Wall.cs" />
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<Compile Include="Traits\Render\RenderBuildingWall.cs" />
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<Compile Include="Traits\Render\RenderBuildingWall.cs" />
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<Compile Include="Traits\Player\EvaAlerts.cs" />
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<Compile Include="Traits\Player\EvaAlerts.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj">
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<ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj">
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@@ -302,4 +303,4 @@
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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</Target>
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</Target>
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-->
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-->
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</Project>
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</Project>
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38
OpenRa.Game/Traits/World/ScreenShaker.cs
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38
OpenRa.Game/Traits/World/ScreenShaker.cs
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@@ -0,0 +1,38 @@
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using System;
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using OpenRa.Traits;
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namespace OpenRa.Traits
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{
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class ScreenShakerInfo : ITraitInfo
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{
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public object Create( Actor self ) { return new ScreenShaker( self ); }
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}
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public class ScreenShaker : ITick
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{
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int ticks = 0;
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public ScreenShaker (Actor self){}
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public void Tick (Actor self)
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{
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Game.viewport.Scroll(getScrollOffset());
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ticks++;
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}
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//public void registerShakeEffect(float2 position, int time)
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//{
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//}
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public float2 getScrollOffset()
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{
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int xFreq = 4;
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int yFreq = 5;
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int intensity = 3;
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return intensity * new float2( (float) Math.Sin((ticks*2*Math.PI)/xFreq) , (float) Math.Cos((ticks*2*Math.PI)/yFreq));
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}
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}
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}
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@@ -61,6 +61,7 @@ Player:
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SpawnDefaultUnits:
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SpawnDefaultUnits:
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World:
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World:
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ScreenShaker:
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WaterPaletteRotation:
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WaterPaletteRotation:
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ChronoshiftPaletteEffect:
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ChronoshiftPaletteEffect:
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LightPaletteRotator:
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LightPaletteRotator:
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