Add plumbing for mod-defined sprite loaders.

This commit is contained in:
Paul Chote
2014-10-05 15:01:45 +13:00
parent ad0da91ecc
commit 9cf8328979
8 changed files with 54 additions and 19 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Graphics
foreach (var p in nodesDict["Palettes"].Nodes)
palette.AddPalette(p.Key, new ImmutablePalette(GlobalFileSystem.Open(p.Value.Value), shadowIndex), false);
var spriteLoader = new SpriteLoader(new string[0], new SheetBuilder(SheetType.Indexed));
var spriteLoader = new SpriteLoader(modData.SpriteLoaders, new string[0], new SheetBuilder(SheetType.Indexed));
foreach (var s in nodesDict["Cursors"].Nodes)
LoadSequencesForCursor(spriteLoader, s.Key, s.Value);
spriteLoader.SheetBuilder.Current.ReleaseBuffer();