Add plumbing for mod-defined sprite loaders.
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@@ -45,7 +45,7 @@ namespace OpenRA.Graphics
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foreach (var p in nodesDict["Palettes"].Nodes)
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palette.AddPalette(p.Key, new ImmutablePalette(GlobalFileSystem.Open(p.Value.Value), shadowIndex), false);
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var spriteLoader = new SpriteLoader(new string[0], new SheetBuilder(SheetType.Indexed));
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var spriteLoader = new SpriteLoader(modData.SpriteLoaders, new string[0], new SheetBuilder(SheetType.Indexed));
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foreach (var s in nodesDict["Cursors"].Nodes)
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LoadSequencesForCursor(spriteLoader, s.Key, s.Value);
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spriteLoader.SheetBuilder.Current.ReleaseBuffer();
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