Add plumbing for mod-defined sprite loaders.
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@@ -79,7 +79,7 @@ namespace OpenRA.Graphics
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{
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this.modData = modData;
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spriteLoader = Exts.Lazy(() => new SpriteLoader(tileSet.Extensions, new SheetBuilder(SheetType.Indexed)));
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spriteLoader = Exts.Lazy(() => new SpriteLoader(modData.SpriteLoaders, tileSet.Extensions, new SheetBuilder(SheetType.Indexed)));
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}
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public Sequences LoadSequences(Map map)
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