Add plumbing for mod-defined sprite loaders.
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@@ -38,7 +38,7 @@ namespace OpenRA.Graphics
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templates = new Dictionary<ushort, Sprite[]>();
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// We manage the SheetBuilder ourselves, to avoid loading all of the tileset images
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var spriteLoader = new SpriteLoader(tileset.Extensions, null);
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var spriteLoader = new SpriteLoader(Game.modData.SpriteLoaders, tileset.Extensions, null);
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foreach (var t in tileset.Templates)
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{
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var allFrames = spriteLoader.LoadAllFrames(t.Value.Image);
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