From db544a6ca9347bce009e732b6c6aacc0e766d6a3 Mon Sep 17 00:00:00 2001 From: psydev Date: Wed, 23 Apr 2014 18:14:32 -0700 Subject: [PATCH 1/2] balance tweak - make turret armor heavy Since turrets have wood armor, they can get killed by flame tanks uber fast. It might be best if turrets are a counter to flame tanks, rather than their prey. If they have heavy armor, they will take far less damage, and not die instantly to a flame tank rush, making them able to contribute to some defense. --- mods/cnc/rules/structures.yaml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 22f24060e1..907b596b9d 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -531,6 +531,8 @@ GUN: -GivesBuildableArea: Health: HP: 400 + Armor: + Type: Heavy RevealsShroud: Range: 6c0 Bib: From b0dcdf81a433a994943fd65f68b8e92d64247bdf Mon Sep 17 00:00:00 2001 From: psydev Date: Sat, 26 Apr 2014 10:03:45 -0700 Subject: [PATCH 2/2] Adjust air strike so it kills turret The recent armor change for turrets made airstrike no longer killed it. Made Napalm do more damage to Heavy (and light); made Vulcan do less damage to Heavy so that airstrikes don't do too much damage to advanced towers, obelisks and SAM sites. --- mods/cnc/weapons.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 8d86bc4d71..70e0bc470a 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -753,7 +753,7 @@ Vulcan: None: 100% Wood: 25% Light: 100% - Heavy: 75% + Heavy: 35% InfDeath: 2 Explosion: piffs @@ -770,8 +770,8 @@ Napalm: Versus: None: 100% Wood: 100% - Light: 75% - Heavy: 25% + Light: 100% + Heavy: 80% InfDeath: 5 Explosion: med_napalm WaterExplosion: med_napalm