removing some dead crap

git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1301 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
(no author)
2007-07-18 12:48:15 +00:00
parent edf0feb265
commit 9d13923a03
5 changed files with 28 additions and 54 deletions

View File

@@ -16,7 +16,7 @@ namespace OpenRa.Game
const int spritesPerBatch = 1024;
List<Vertex> vertices = new List<Vertex>();
List<ushort> indicies = new List<ushort>();
List<ushort> indices = new List<ushort>();
Sheet currentSheet = null;
int sprites = 0;
ShaderQuality quality;
@@ -38,15 +38,15 @@ namespace OpenRa.Game
renderer.DrawWithShader(quality, delegate
{
vertexBuffer.SetData(vertices.ToArray());
indexBuffer.SetData(indicies.ToArray());
indexBuffer.SetData(indices.ToArray());
renderer.DrawBatch(vertexBuffer, indexBuffer,
new Range<int>(0, vertices.Count),
new Range<int>(0, indicies.Count),
new Range<int>(0, indices.Count),
currentSheet.Texture);
});
vertices = new List<Vertex>();
indicies = new List<ushort>();
indices = new List<ushort>();
currentSheet = null;
sprites = 0;
}
@@ -58,7 +58,7 @@ namespace OpenRa.Game
Flush();
currentSheet = s.sheet;
Util.CreateQuad(vertices, indicies, location, s, palette);
Util.CreateQuad(vertices, indices, location, s, palette);
if (++sprites >= spritesPerBatch)
Flush();