removing some dead crap

git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1301 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
(no author)
2007-07-18 12:48:15 +00:00
parent edf0feb265
commit 9d13923a03
5 changed files with 28 additions and 54 deletions

View File

@@ -74,22 +74,11 @@ namespace OpenRa.Game
PathFinder.Instance = new PathFinder( map, terrain.tileSet );
}
void PrecacheStructure(string name)
{
UnitSheetBuilder.GetUnit(name);
UnitSheetBuilder.GetUnit(name + "make");
}
void PrecacheUnit(string name)
{
UnitSheetBuilder.GetUnit(name);
}
internal void Run()
{
while (Created && Visible)
{
Frame();
viewport.DrawRegions();
Application.DoEvents();
}
}
@@ -120,10 +109,5 @@ namespace OpenRa.Game
lastPos = p;
}
}
void Frame()
{
viewport.DrawRegions();
}
}
}

View File

@@ -7,6 +7,8 @@ using BluntDirectX.Direct3D;
namespace OpenRa.Game
{
delegate void TickFunc(World world, double t);
class Mcv : Actor, ISelectable
{
static Range<int> mcvRange = UnitSheetBuilder.GetUnit("mcv");
@@ -15,14 +17,11 @@ namespace OpenRa.Game
int2 fromCell, toCell;
int moveFraction, moveFractionTotal;
delegate void TickFunc( World world, double t );
TickFunc currentOrder = null;
TickFunc nextOrder = null;
TickFunc currentOrder, nextOrder;
public Mcv(int2 cell, int palette)
{
fromCell = toCell = cell;
// HACK: display the mcv centered in it's cell;
renderLocation = (cell * 24).ToFloat2() - new float2(12, 12);
this.palette = palette;
}
@@ -116,9 +115,7 @@ namespace OpenRa.Game
else
location = 24 * fromCell.ToFloat2();
renderLocation = location - new float2( 12, 12 ); // HACK: center mcv in it's cell
renderLocation = renderLocation.Round();
renderLocation = (location - new float2( 12, 12 )).Round();
};
}

View File

@@ -34,8 +34,6 @@ namespace OpenRa.Game
}
}
static bool first = true;
public List<int2> FindUnitPath( World world, Mcv unit, int2 destination )
{
int2 offset = new int2( map.XOffset, map.YOffset );
@@ -61,24 +59,18 @@ namespace OpenRa.Game
queue.Add( new PathDistance( Estimate( startLocation, destination ), startLocation ) );
minCost[ startLocation.X, startLocation.Y ] = Estimate( startLocation, destination );
int hax = 0;
int seenCount = 0;
int impassableCount = 0;
while( !queue.Empty )
{
++hax;
PathDistance p = queue.Pop();
int2 here = p.Location;
seen[ here.X, here.Y ] = true;
if( hax < 128 )
world.AddFrameEndTask( delegate { world.Add( new Mcv( here - offset, 2 ) ); } );
if( p.Location == destination )
{
Log.Write( "{0}, {1}, {2}", hax, seenCount, impassableCount );
first = false;
Log.Write( "{0}, {1}", seenCount, impassableCount );
return MakePath( path, destination, offset );
}
@@ -147,22 +139,22 @@ namespace OpenRa.Game
int straight = Math.Abs( d.X - d.Y );
return 1.5 * diag + straight;
}
}
struct PathDistance : IComparable<PathDistance>
{
public double EstTotal;
public int2 Location;
public PathDistance( double estTotal, int2 location )
public PathDistance(double estTotal, int2 location)
{
EstTotal = estTotal;
Location = location;
}
public int CompareTo( PathDistance other )
public int CompareTo(PathDistance other)
{
return Math.Sign( EstTotal - other.EstTotal );
}
return Math.Sign(EstTotal - other.EstTotal);
}
}
}

View File

@@ -15,6 +15,8 @@ namespace OpenRa.Game
readonly GraphicsDevice device;
Texture texture;
string filename = string.Format("../../../block-cache-{0}.png", suffix++);
public Size Size { get { return bitmap.Size; } }
public Sheet(Size size, GraphicsDevice d)
@@ -36,10 +38,9 @@ namespace OpenRa.Game
void LoadTexture()
{
string tempFile = string.Format("../../../block-cache-{0}.png", suffix++);
bitmap.Save(tempFile);
bitmap.Save(filename);
using( Stream s = File.OpenRead(tempFile) )
using( Stream s = File.OpenRead(filename) )
texture = Texture.Create(s, device);
}

View File

@@ -16,7 +16,7 @@ namespace OpenRa.Game
const int spritesPerBatch = 1024;
List<Vertex> vertices = new List<Vertex>();
List<ushort> indicies = new List<ushort>();
List<ushort> indices = new List<ushort>();
Sheet currentSheet = null;
int sprites = 0;
ShaderQuality quality;
@@ -38,15 +38,15 @@ namespace OpenRa.Game
renderer.DrawWithShader(quality, delegate
{
vertexBuffer.SetData(vertices.ToArray());
indexBuffer.SetData(indicies.ToArray());
indexBuffer.SetData(indices.ToArray());
renderer.DrawBatch(vertexBuffer, indexBuffer,
new Range<int>(0, vertices.Count),
new Range<int>(0, indicies.Count),
new Range<int>(0, indices.Count),
currentSheet.Texture);
});
vertices = new List<Vertex>();
indicies = new List<ushort>();
indices = new List<ushort>();
currentSheet = null;
sprites = 0;
}
@@ -58,7 +58,7 @@ namespace OpenRa.Game
Flush();
currentSheet = s.sheet;
Util.CreateQuad(vertices, indicies, location, s, palette);
Util.CreateQuad(vertices, indices, location, s, palette);
if (++sprites >= spritesPerBatch)
Flush();