Spawn a server process from ingame
This commit is contained in:
@@ -92,7 +92,8 @@ namespace OpenRA.Graphics
|
||||
Game.chrome.DrawDialog("Connecting to {0}:{1}...".F( Game.Settings.NetworkHost, Game.Settings.NetworkPort ));
|
||||
break;
|
||||
case ConnectionState.NotConnected:
|
||||
Game.chrome.DrawDialog("Connection failed.");
|
||||
// Todo: Hook these up
|
||||
Game.chrome.DrawDialog("Connection failed.", "Retry", _ => {}, "Cancel",_ => {});
|
||||
break;
|
||||
case ConnectionState.Connected:
|
||||
Game.chrome.DrawLobby( world );
|
||||
|
||||
Reference in New Issue
Block a user