Fix various Mods.Common animation traits not supporting actors having multiple sprite bodies
This commit is contained in:
committed by
Matthias Mailänder
parent
0d0d2e0ae3
commit
9d24c40f92
@@ -9,6 +9,7 @@
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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@@ -21,6 +22,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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public readonly int Interval = 750;
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public override object Create(ActorInitializer init) { return new WithIdleAnimation(init.Self, this); }
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}
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@@ -33,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public WithIdleAnimation(Actor self, WithIdleAnimationInfo info)
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: base(info)
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{
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wsb = self.Trait<WithSpriteBody>();
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wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body);
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
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ticks = info.Interval;
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}
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