Fix various Mods.Common animation traits not supporting actors having multiple sprite bodies
This commit is contained in:
committed by
Matthias Mailänder
parent
0d0d2e0ae3
commit
9d24c40f92
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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{
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{
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armament = init.Self.TraitsImplementing<Armament>()
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armament = init.Self.TraitsImplementing<Armament>()
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.Single(a => a.Info.Name == Info.Armament);
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.Single(a => a.Info.Name == Info.Armament);
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wsb = init.Self.TraitsImplementing<WithSpriteBody>().First(w => w.Info.Name == Info.Body);
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wsb = init.Self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body);
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}
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}
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void PlayAttackAnimation(Actor self)
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void PlayAttackAnimation(Actor self)
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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namespace OpenRA.Mods.Common.Traits.Render
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@@ -19,6 +20,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Sequence name to use"), SequenceReference]
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[Desc("Sequence name to use"), SequenceReference]
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public readonly string Sequence = "build";
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public readonly string Sequence = "build";
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public object Create(ActorInitializer init) { return new WithBuildingPlacedAnimation(init.Self, this); }
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public object Create(ActorInitializer init) { return new WithBuildingPlacedAnimation(init.Self, this); }
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}
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}
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@@ -31,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public WithBuildingPlacedAnimation(Actor self, WithBuildingPlacedAnimationInfo info)
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public WithBuildingPlacedAnimation(Actor self, WithBuildingPlacedAnimationInfo info)
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{
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{
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this.info = info;
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this.info = info;
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wsb = self.Trait<WithSpriteBody>();
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wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == info.Body);
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>();
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>();
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}
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}
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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namespace OpenRA.Mods.Common.Traits.Render
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@@ -20,6 +21,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Sequence to use for the charge levels.")]
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[Desc("Sequence to use for the charge levels.")]
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public readonly string Sequence = "active";
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public readonly string Sequence = "active";
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public object Create(ActorInitializer init) { return new WithChargeAnimation(init.Self, this); }
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public object Create(ActorInitializer init) { return new WithChargeAnimation(init.Self, this); }
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}
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}
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@@ -32,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public WithChargeAnimation(Actor self, WithChargeAnimationInfo info)
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public WithChargeAnimation(Actor self, WithChargeAnimationInfo info)
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{
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{
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this.info = info;
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this.info = info;
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wsb = self.Trait<WithSpriteBody>();
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wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == info.Body);
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attackCharges = self.Trait<AttackCharges>();
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attackCharges = self.Trait<AttackCharges>();
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}
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}
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -22,6 +23,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Displayed while harvesting.")]
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[Desc("Displayed while harvesting.")]
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[SequenceReference] public readonly string HarvestSequence = "harvest";
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[SequenceReference] public readonly string HarvestSequence = "harvest";
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public object Create(ActorInitializer init) { return new WithHarvestAnimation(init, this); }
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public object Create(ActorInitializer init) { return new WithHarvestAnimation(init, this); }
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}
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}
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@@ -38,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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{
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{
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Info = info;
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Info = info;
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harv = init.Self.Trait<Harvester>();
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harv = init.Self.Trait<Harvester>();
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wsb = init.Self.Trait<WithSpriteBody>();
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wsb = init.Self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body);
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}
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}
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protected virtual string NormalizeHarvesterSequence(Actor self, string baseSequence)
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protected virtual string NormalizeHarvesterSequence(Actor self, string baseSequence)
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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namespace OpenRA.Mods.Common.Traits.Render
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@@ -21,6 +22,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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public readonly int Interval = 750;
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public readonly int Interval = 750;
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public override object Create(ActorInitializer init) { return new WithIdleAnimation(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithIdleAnimation(init.Self, this); }
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}
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}
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@@ -33,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public WithIdleAnimation(Actor self, WithIdleAnimationInfo info)
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public WithIdleAnimation(Actor self, WithIdleAnimationInfo info)
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: base(info)
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: base(info)
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{
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{
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wsb = self.Trait<WithSpriteBody>();
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wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body);
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
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ticks = info.Interval;
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ticks = info.Interval;
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}
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}
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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: base(info)
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: base(info)
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{
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{
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movement = init.Self.Trait<IMove>();
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movement = init.Self.Trait<IMove>();
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wsb = init.Self.TraitsImplementing<WithSpriteBody>().First(w => w.Info.Name == Info.Body);
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wsb = init.Self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body);
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}
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}
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void ITick.Tick(Actor self)
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void ITick.Tick(Actor self)
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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namespace OpenRA.Mods.Common.Traits.Render
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@@ -19,6 +20,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Sequence name to use")]
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[Desc("Sequence name to use")]
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[SequenceReference] public readonly string Sequence = "active";
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[SequenceReference] public readonly string Sequence = "active";
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public override object Create(ActorInitializer init) { return new WithNukeLaunchAnimation(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithNukeLaunchAnimation(init.Self, this); }
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}
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}
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@@ -30,12 +34,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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public WithNukeLaunchAnimation(Actor self, WithNukeLaunchAnimationInfo info)
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public WithNukeLaunchAnimation(Actor self, WithNukeLaunchAnimationInfo info)
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: base(info)
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: base(info)
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{
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{
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spriteBody = self.TraitOrDefault<WithSpriteBody>();
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spriteBody = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body);
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}
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}
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void INotifyNuke.Launching(Actor self)
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void INotifyNuke.Launching(Actor self)
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{
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{
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if (buildComplete && spriteBody != null && !IsTraitDisabled)
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if (buildComplete && !IsTraitDisabled)
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spriteBody.PlayCustomAnimation(self, Info.Sequence, () => spriteBody.CancelCustomAnimation(self));
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spriteBody.PlayCustomAnimation(self, Info.Sequence, () => spriteBody.CancelCustomAnimation(self));
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}
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}
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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namespace OpenRA.Mods.Common.Traits.Render
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@@ -19,6 +20,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Sequence name to use")]
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[Desc("Sequence name to use")]
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[SequenceReference] public readonly string Sequence = "active";
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[SequenceReference] public readonly string Sequence = "active";
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public override object Create(ActorInitializer init) { return new WithRearmAnimation(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithRearmAnimation(init.Self, this); }
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}
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}
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@@ -30,12 +34,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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public WithRearmAnimation(Actor self, WithRearmAnimationInfo info)
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public WithRearmAnimation(Actor self, WithRearmAnimationInfo info)
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: base(info)
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: base(info)
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{
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{
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spriteBody = self.TraitOrDefault<WithSpriteBody>();
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spriteBody = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body);
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}
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}
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void INotifyRearm.Rearming(Actor self, Actor target)
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void INotifyRearm.Rearming(Actor self, Actor target)
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{
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{
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if (buildComplete && spriteBody != null && !IsTraitDisabled)
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if (buildComplete && !IsTraitDisabled)
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spriteBody.PlayCustomAnimation(self, Info.Sequence);
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spriteBody.PlayCustomAnimation(self, Info.Sequence);
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}
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}
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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namespace OpenRA.Mods.Common.Traits.Render
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@@ -19,6 +20,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Sequence name to use")]
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[Desc("Sequence name to use")]
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[SequenceReference] public readonly string Sequence = "active";
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[SequenceReference] public readonly string Sequence = "active";
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public override object Create(ActorInitializer init) { return new WithRepairAnimation(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithRepairAnimation(init.Self, this); }
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}
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}
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@@ -30,14 +34,14 @@ namespace OpenRA.Mods.Common.Traits.Render
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public WithRepairAnimation(Actor self, WithRepairAnimationInfo info)
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public WithRepairAnimation(Actor self, WithRepairAnimationInfo info)
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: base(info)
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: base(info)
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{
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{
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spriteBody = self.TraitOrDefault<WithSpriteBody>();
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spriteBody = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == Info.Body);
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}
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}
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void INotifyRepair.BeforeRepair(Actor self, Actor target) { }
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void INotifyRepair.BeforeRepair(Actor self, Actor target) { }
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void INotifyRepair.RepairTick(Actor self, Actor target)
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void INotifyRepair.RepairTick(Actor self, Actor target)
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{
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{
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if (buildComplete && spriteBody != null && !IsTraitDisabled)
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if (buildComplete && !IsTraitDisabled)
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spriteBody.PlayCustomAnimation(self, Info.Sequence);
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spriteBody.PlayCustomAnimation(self, Info.Sequence);
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}
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}
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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namespace OpenRA.Mods.Common.Traits.Render
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@@ -22,6 +23,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Internal resource stages. Does not have to match number of sequence frames.")]
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[Desc("Internal resource stages. Does not have to match number of sequence frames.")]
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public readonly int Stages = 10;
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public readonly int Stages = 10;
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public object Create(ActorInitializer init) { return new WithSiloAnimation(init, this); }
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public object Create(ActorInitializer init) { return new WithSiloAnimation(init, this); }
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}
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}
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@@ -34,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public WithSiloAnimation(ActorInitializer init, WithSiloAnimationInfo info)
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public WithSiloAnimation(ActorInitializer init, WithSiloAnimationInfo info)
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{
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{
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this.info = info;
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this.info = info;
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wsb = init.Self.Trait<WithSpriteBody>();
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wsb = init.Self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == info.Body);
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playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
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playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
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}
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}
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