Add a debug visualization for screen map rectangles.

This commit is contained in:
Paul Chote
2017-12-03 23:06:48 +00:00
committed by reaperrr
parent 0f512088d2
commit 9d2935935c
9 changed files with 59 additions and 1 deletions

View File

@@ -11,6 +11,7 @@
using System;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Commands
@@ -21,12 +22,16 @@ namespace OpenRA.Mods.Common.Commands
public class DebugVisualizationCommands : IChatCommand, IWorldLoaded
{
DebugVisualizations debugVis;
DeveloperMode devMode;
public void WorldLoaded(World w, WorldRenderer wr)
{
var world = w;
debugVis = world.WorldActor.TraitOrDefault<DebugVisualizations>();
if (world.LocalPlayer != null)
devMode = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
if (debugVis == null)
return;
@@ -41,6 +46,7 @@ namespace OpenRA.Mods.Common.Commands
register("showcombatgeometry", "toggles combat geometry overlay.");
register("showrendergeometry", "toggles render geometry overlay.");
register("showscreenmap", "toggles screen map overlay.");
register("showdepthbuffer", "toggles depth buffer overlay.");
register("showactortags", "toggles actor tags overlay.");
}
@@ -57,6 +63,11 @@ namespace OpenRA.Mods.Common.Commands
debugVis.RenderGeometry ^= true;
break;
case "showscreenmap":
if (devMode == null || devMode.Enabled)
debugVis.ScreenMap ^= true;
break;
case "showdepthbuffer":
debugVis.DepthBuffer ^= true;
break;

View File

@@ -77,6 +77,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
showGeometryCheckbox.OnClick = () => debugVis.RenderGeometry ^= true;
}
var showScreenMapCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_SCREENMAP");
if (showScreenMapCheckbox != null)
{
showScreenMapCheckbox.Disabled = debugVis == null;
showScreenMapCheckbox.IsChecked = () => debugVis != null && debugVis.ScreenMap;
showScreenMapCheckbox.OnClick = () => debugVis.ScreenMap ^= true;
}
var terrainGeometryTrait = world.WorldActor.Trait<TerrainGeometryOverlay>();
var showTerrainGeometryCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_TERRAIN_OVERLAY");
if (showTerrainGeometryCheckbox != null && terrainGeometryTrait != null)