Add a debug visualization for screen map rectangles.
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@@ -11,6 +11,7 @@
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using System;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Commands
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@@ -21,12 +22,16 @@ namespace OpenRA.Mods.Common.Commands
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public class DebugVisualizationCommands : IChatCommand, IWorldLoaded
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{
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DebugVisualizations debugVis;
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DeveloperMode devMode;
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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var world = w;
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debugVis = world.WorldActor.TraitOrDefault<DebugVisualizations>();
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if (world.LocalPlayer != null)
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devMode = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
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if (debugVis == null)
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return;
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@@ -41,6 +46,7 @@ namespace OpenRA.Mods.Common.Commands
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register("showcombatgeometry", "toggles combat geometry overlay.");
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register("showrendergeometry", "toggles render geometry overlay.");
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register("showscreenmap", "toggles screen map overlay.");
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register("showdepthbuffer", "toggles depth buffer overlay.");
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register("showactortags", "toggles actor tags overlay.");
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}
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@@ -57,6 +63,11 @@ namespace OpenRA.Mods.Common.Commands
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debugVis.RenderGeometry ^= true;
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break;
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case "showscreenmap":
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if (devMode == null || devMode.Enabled)
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debugVis.ScreenMap ^= true;
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break;
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case "showdepthbuffer":
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debugVis.DepthBuffer ^= true;
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break;
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