Add a debug visualization for screen map rectangles.

This commit is contained in:
Paul Chote
2017-12-03 23:06:48 +00:00
committed by reaperrr
parent 0f512088d2
commit 9d2935935c
9 changed files with 59 additions and 1 deletions

View File

@@ -11,6 +11,7 @@
using System;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Commands
@@ -21,12 +22,16 @@ namespace OpenRA.Mods.Common.Commands
public class DebugVisualizationCommands : IChatCommand, IWorldLoaded
{
DebugVisualizations debugVis;
DeveloperMode devMode;
public void WorldLoaded(World w, WorldRenderer wr)
{
var world = w;
debugVis = world.WorldActor.TraitOrDefault<DebugVisualizations>();
if (world.LocalPlayer != null)
devMode = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
if (debugVis == null)
return;
@@ -41,6 +46,7 @@ namespace OpenRA.Mods.Common.Commands
register("showcombatgeometry", "toggles combat geometry overlay.");
register("showrendergeometry", "toggles render geometry overlay.");
register("showscreenmap", "toggles screen map overlay.");
register("showdepthbuffer", "toggles depth buffer overlay.");
register("showactortags", "toggles actor tags overlay.");
}
@@ -57,6 +63,11 @@ namespace OpenRA.Mods.Common.Commands
debugVis.RenderGeometry ^= true;
break;
case "showscreenmap":
if (devMode == null || devMode.Enabled)
debugVis.ScreenMap ^= true;
break;
case "showdepthbuffer":
debugVis.DepthBuffer ^= true;
break;