Add a debug visualization for screen map rectangles.

This commit is contained in:
Paul Chote
2017-12-03 23:06:48 +00:00
committed by reaperrr
parent 0f512088d2
commit 9d2935935c
9 changed files with 59 additions and 1 deletions

View File

@@ -212,6 +212,13 @@ namespace OpenRA.Graphics
r.RenderDebugGeometry(this);
}
if (debugVis.Value != null && debugVis.Value.ScreenMap)
foreach (var r in World.ScreenMap.ItemBounds(World.RenderPlayer))
Game.Renderer.WorldRgbaColorRenderer.DrawRect(
new float3(r.Left, r.Top, r.Bottom),
new float3(r.Right, r.Bottom, r.Bottom),
1 / Viewport.Zoom, Color.MediumSpringGreen);
Game.Renderer.Flush();
}

View File

@@ -133,5 +133,7 @@ namespace OpenRA.Primitives
}
}
}
public IEnumerable<Rectangle> ItemBounds { get { return itemBounds.Values; } }
}
}

View File

@@ -18,6 +18,7 @@ namespace OpenRA.Traits
{
public bool CombatGeometry;
public bool RenderGeometry;
public bool ScreenMap;
public bool DepthBuffer;
public bool ActorTags;
}

View File

@@ -187,5 +187,13 @@ namespace OpenRA.Traits
return NoFrozenActors;
return partitionedFrozenActors[p].InBox(r).Where(frozenActorIsValid);
}
public IEnumerable<Rectangle> ItemBounds(Player viewer)
{
var bounds = partitionedActors.ItemBounds
.Concat(partitionedEffects.ItemBounds);
return viewer != null ? bounds.Concat(partitionedFrozenActors[viewer].ItemBounds) : bounds;
}
}
}

View File

@@ -11,6 +11,7 @@
using System;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Commands
@@ -21,12 +22,16 @@ namespace OpenRA.Mods.Common.Commands
public class DebugVisualizationCommands : IChatCommand, IWorldLoaded
{
DebugVisualizations debugVis;
DeveloperMode devMode;
public void WorldLoaded(World w, WorldRenderer wr)
{
var world = w;
debugVis = world.WorldActor.TraitOrDefault<DebugVisualizations>();
if (world.LocalPlayer != null)
devMode = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
if (debugVis == null)
return;
@@ -41,6 +46,7 @@ namespace OpenRA.Mods.Common.Commands
register("showcombatgeometry", "toggles combat geometry overlay.");
register("showrendergeometry", "toggles render geometry overlay.");
register("showscreenmap", "toggles screen map overlay.");
register("showdepthbuffer", "toggles depth buffer overlay.");
register("showactortags", "toggles actor tags overlay.");
}
@@ -57,6 +63,11 @@ namespace OpenRA.Mods.Common.Commands
debugVis.RenderGeometry ^= true;
break;
case "showscreenmap":
if (devMode == null || devMode.Enabled)
debugVis.ScreenMap ^= true;
break;
case "showdepthbuffer":
debugVis.DepthBuffer ^= true;
break;

View File

@@ -77,6 +77,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
showGeometryCheckbox.OnClick = () => debugVis.RenderGeometry ^= true;
}
var showScreenMapCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_SCREENMAP");
if (showScreenMapCheckbox != null)
{
showScreenMapCheckbox.Disabled = debugVis == null;
showScreenMapCheckbox.IsChecked = () => debugVis != null && debugVis.ScreenMap;
showScreenMapCheckbox.OnClick = () => debugVis.ScreenMap ^= true;
}
var terrainGeometryTrait = world.WorldActor.Trait<TerrainGeometryOverlay>();
var showTerrainGeometryCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_TERRAIN_OVERLAY");
if (showTerrainGeometryCheckbox != null && terrainGeometryTrait != null)

View File

@@ -122,4 +122,11 @@ Container@DEBUG_PANEL:
Height: 20
Width: 200
Font: Regular
Text: Show Terrain Geometry
Text: Show Terrain Geometry
Checkbox@SHOW_SCREENMAP:
X: 290
Y: 365
Height: 20
Width: 200
Font: Regular
Text: Show Screen Map

View File

@@ -128,3 +128,10 @@ Container@DEBUG_PANEL:
Width: 200
Font: Regular
Text: Show Terrain Geometry
Checkbox@SHOW_SCREENMAP:
X: 290
Y: 365
Height: 20
Width: 200
Font: Regular
Text: Show Screen Map

View File

@@ -135,3 +135,10 @@ Container@DEBUG_PANEL:
Width: 200
Font: Regular
Text: Show Terrain Geometry
Checkbox@SHOW_SCREENMAP:
X: 290
Y: 365
Height: 20
Width: 200
Font: Regular
Text: Show Screen Map