add a World type

This commit is contained in:
Matthias Mailänder
2014-12-27 19:00:03 +01:00
parent dbbc790dab
commit 9d2f33d42c
5 changed files with 17 additions and 12 deletions

View File

@@ -107,7 +107,7 @@ namespace OpenRA.Graphics
{
RefreshPalette();
if (World.IsShellmap && !Game.Settings.Game.ShowShellmap)
if (World.Type == WorldType.Shellmap && !Game.Settings.Game.ShowShellmap)
return;
var renderables = GenerateRenderables();
@@ -156,7 +156,7 @@ namespace OpenRA.Graphics
foreach (var r in g)
r.RenderDebugGeometry(this);
if (!World.IsShellmap && Game.Settings.Game.AlwaysShowStatusBars)
if (World.Type == WorldType.Regular && Game.Settings.Game.AlwaysShowStatusBars)
{
foreach (var g in World.Actors.Where(a => !a.Destroyed
&& a.HasTrait<Selectable>()