text rendering
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@@ -12,7 +12,8 @@ namespace OpenRa.Game.Graphics
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public readonly SpriteRenderer spriteRenderer;
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public readonly LineRenderer lineRenderer;
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public readonly Region region;
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public readonly UiOverlay uiOverlay;
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public readonly UiOverlay uiOverlay;
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readonly Renderer renderer;
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public static bool ShowUnitPaths = false;
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@@ -23,8 +24,9 @@ namespace OpenRa.Game.Graphics
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Game.viewport.Width - 128, Draw,
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Game.controller.HandleMouseInput);
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Game.viewport.AddRegion(region);
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Game.viewport.AddRegion(region);
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this.renderer = renderer;
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spriteRenderer = new SpriteRenderer(renderer, true);
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lineRenderer = new LineRenderer(renderer);
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uiOverlay = new UiOverlay(spriteRenderer);
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@@ -90,7 +92,9 @@ namespace OpenRa.Game.Graphics
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foreach( var a in uog.selection )
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DrawSelectionBox(a, Color.White, true);
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lineRenderer.Flush();
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lineRenderer.Flush();
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renderer.DrawText(string.Format("Frame {0}", Game.orderManager.FrameNumber), new int2(5, 5), Color.White);
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}
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const float conditionYellow = 0.5f; /* todo: get these from gamerules */
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