RCS0056 - roslynator_max_line_length = 180
This commit is contained in:
committed by
Matthias Mailänder
parent
822a29aa76
commit
9d5d2ab493
@@ -60,7 +60,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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var body = init.Self.TraitOrDefault<BodyOrientation>();
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var facing = init.Self.TraitOrDefault<IFacing>();
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overlay = new Animation(init.World, renderSprites.GetImage(init.Self), facing == null ? () => WAngle.Zero : (body == null ? () => facing.Facing : () => body.QuantizeFacing(facing.Facing)))
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overlay = new Animation(init.World, renderSprites.GetImage(init.Self),
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facing == null ? () => WAngle.Zero : (body == null ? () => facing.Facing : () => body.QuantizeFacing(facing.Facing)))
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{
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IsDecoration = info.IsDecoration
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};
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@@ -95,7 +95,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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var facing = self.TraitOrDefault<IFacing>();
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var image = info.Image ?? rs.GetImage(self);
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overlay = new Animation(self.World, image, facing == null ? () => WAngle.Zero : (body == null ? () => facing.Facing : () => body.QuantizeFacing(facing.Facing)), () => IsTraitPaused)
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overlay = new Animation(self.World, image,
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facing == null ? () => WAngle.Zero : (body == null ? () => facing.Facing : () => body.QuantizeFacing(facing.Facing)),
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() => IsTraitPaused)
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{
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IsDecoration = info.IsDecoration
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};
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@@ -18,7 +18,8 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Play an animation when a unit exits or blocks the exit after production finished.")]
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sealed class WithProductionDoorOverlayInfo : ConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>, Requires<BuildingInfo>
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sealed class WithProductionDoorOverlayInfo : ConditionalTraitInfo,
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IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>, Requires<BuildingInfo>
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{
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[SequenceReference]
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public readonly string Sequence = "build-door";
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@@ -137,7 +137,11 @@ namespace OpenRA.Mods.Common.Traits.Render
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var anim = new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self.Orientation))),
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() => IsTraitDisabled || (Info.SwitchingSequence == null && chargeSpeed != 0) || (Info.EnabledSequence == null && switchingLevel > Info.SwitchingLevel) || (Info.DisabledSequence == null && switchingLevel < 0),
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() =>
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IsTraitDisabled ||
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(Info.SwitchingSequence == null && chargeSpeed != 0) ||
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(Info.EnabledSequence == null && switchingLevel > Info.SwitchingLevel) ||
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(Info.DisabledSequence == null && switchingLevel < 0),
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p => RenderUtils.ZOffsetFromCenter(self, p, 1));
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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