Increase TD Minigunner MG efficiency vs. heavy armor to 15%

This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
This commit is contained in:
reaperrr
2016-06-16 16:28:22 +02:00
parent 8e3415e70e
commit 9d6f41ced8

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@@ -113,7 +113,7 @@ M16:
None: 100 None: 100
Wood: 25 Wood: 25
Light: 30 Light: 30
Heavy: 10 Heavy: 15
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: piff Explosions: piff