Increase TD Minigunner MG efficiency vs. heavy armor to 15%
This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
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@@ -113,7 +113,7 @@ M16:
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None: 100
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None: 100
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Wood: 25
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Wood: 25
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Light: 30
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Light: 30
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Heavy: 10
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Heavy: 15
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: piff
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Explosions: piff
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