Merge pull request #12461 from obrakmann/activities-pt2

Activities re-write, part 2 - Child and composite activities
This commit is contained in:
reaperrr
2017-01-29 16:02:21 +01:00
committed by GitHub
9 changed files with 288 additions and 78 deletions

View File

@@ -23,7 +23,6 @@ namespace OpenRA.Mods.Common.Activities
readonly AttackPlane attackPlane;
readonly AmmoPool[] ammoPools;
Activity inner;
int ticksUntilTurn;
public FlyAttack(Actor self, Target target)
@@ -47,34 +46,25 @@ namespace OpenRA.Mods.Common.Activities
if (attackPlane != null)
attackPlane.DoAttack(self, target);
if (inner == null)
if (ChildActivity == null)
{
if (IsCanceled)
return NextActivity;
// TODO: This should fire each weapon at its maximum range
if (attackPlane != null && target.IsInRange(self.CenterPosition, attackPlane.Armaments.Select(a => a.Weapon.MinRange).Min()))
inner = ActivityUtils.SequenceActivities(new FlyTimed(ticksUntilTurn, self), new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
ChildActivity = ActivityUtils.SequenceActivities(new FlyTimed(ticksUntilTurn, self), new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
else
inner = ActivityUtils.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
ChildActivity = ActivityUtils.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
// HACK: This needs to be done in this round-about way because TakeOff doesn't behave as expected when it doesn't have a NextActivity.
if (self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length < aircraft.Info.MinAirborneAltitude)
inner = ActivityUtils.SequenceActivities(new TakeOff(self), inner);
ChildActivity = ActivityUtils.SequenceActivities(new TakeOff(self), ChildActivity);
}
inner = ActivityUtils.RunActivity(self, inner);
ActivityUtils.RunActivity(self, ChildActivity);
return this;
}
public override bool Cancel(Actor self)
{
if (!IsCanceled && inner != null && !inner.Cancel(self))
return false;
// NextActivity must always be set to null:
return base.Cancel(self);
}
}
}

View File

@@ -16,59 +16,40 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class ResupplyAircraft : Activity
public class ResupplyAircraft : CompositeActivity
{
readonly Aircraft aircraft;
Activity inner;
public ResupplyAircraft(Actor self) { }
public ResupplyAircraft(Actor self)
protected override void OnFirstRun(Actor self)
{
aircraft = self.Trait<Aircraft>();
var aircraft = self.Trait<Aircraft>();
var host = aircraft.GetActorBelow();
if (host == null)
return;
if (aircraft.IsPlane)
{
ChildActivity = ActivityUtils.SequenceActivities(
aircraft.GetResupplyActivities(host)
.Append(new AllowYieldingReservation(self))
.Append(new WaitFor(() => NextInQueue != null || aircraft.ReservedActor == null))
.ToArray());
}
else
{
// Helicopters should take off from their helipad immediately after resupplying.
// HACK: Append NextInQueue to TakeOff to avoid moving to the Rallypoint (if NextInQueue is non-null).
ChildActivity = ActivityUtils.SequenceActivities(
aircraft.GetResupplyActivities(host)
.Append(new AllowYieldingReservation(self))
.Append(new TakeOff(self)).Append(NextInQueue).ToArray());
}
}
public override Activity Tick(Actor self)
{
if (IsCanceled)
return NextActivity;
if (inner == null)
{
var host = aircraft.GetActorBelow();
if (host == null)
return NextActivity;
if (aircraft.IsPlane)
{
inner = ActivityUtils.SequenceActivities(
aircraft.GetResupplyActivities(host)
.Append(new AllowYieldingReservation(self))
.Append(new WaitFor(() => NextActivity != null || aircraft.ReservedActor == null))
.ToArray());
}
else
{
// Helicopters should take off from their helipad immediately after resupplying.
// HACK: Append NextActivity to TakeOff to avoid moving to the Rallypoint (if NextActivity is non-null).
inner = ActivityUtils.SequenceActivities(
aircraft.GetResupplyActivities(host)
.Append(new AllowYieldingReservation(self))
.Append(new TakeOff(self)).Append(NextActivity).ToArray());
}
}
else
inner = ActivityUtils.RunActivity(self, inner);
// The inner == NextActivity check is needed here because of the TakeOff issue mentioned in the comment above.
return inner == null || inner == NextActivity ? NextActivity : this;
}
public override bool Cancel(Actor self)
{
if (!IsCanceled && inner != null && !inner.Cancel(self))
return false;
return base.Cancel(self);
return NextActivity;
}
}
}

View File

@@ -37,10 +37,10 @@ namespace OpenRA.Mods.Common.Activities
var destination = rp != null ? rp.Location :
(hasHost ? self.World.Map.CellContaining(host.CenterPosition) : self.Location);
if (NextActivity == null)
if (NextInQueue == null)
return new AttackMoveActivity(self, move.MoveTo(destination, 1));
else
return NextActivity;
return NextInQueue;
}
}
}

View File

@@ -35,8 +35,8 @@ namespace OpenRA.Mods.Common.Activities
public override Activity Tick(Actor self)
{
if (NextActivity != null)
return NextActivity;
if (NextInQueue != null)
return NextInQueue;
// Find the nearest best refinery if not explicitly ordered to a specific refinery:
if (harv.OwnerLinkedProc == null || !harv.OwnerLinkedProc.IsInWorld)

View File

@@ -51,9 +51,12 @@ namespace OpenRA.Mods.Common.Activities
public override Activity Tick(Actor self)
{
if (IsCanceled || NextActivity != null)
if (IsCanceled)
return NextActivity;
if (NextInQueue != null)
return NextInQueue;
var deliver = new DeliverResources(self);
if (harv.IsFull)
@@ -81,8 +84,8 @@ namespace OpenRA.Mods.Common.Activities
var randFrames = self.World.SharedRandom.Next(100, 175);
// Avoid creating an activity cycle
var next = NextActivity;
NextActivity = null;
var next = NextInQueue;
NextInQueue = null;
return ActivityUtils.SequenceActivities(next, new Wait(randFrames), this);
}
else