Merge pull request #10191 from abcdefg30/backfallDeathAnim
Add support for a FallbackSequence in WithDeathAnimation
This commit is contained in:
@@ -301,11 +301,17 @@ namespace OpenRA.Traits
|
||||
|
||||
public interface IFacingInfo : ITraitInfoInterface { int GetInitialFacing(); }
|
||||
|
||||
[RequireExplicitImplementation]
|
||||
public interface ICrushable
|
||||
{
|
||||
void OnCrush(Actor crusher);
|
||||
void WarnCrush(Actor crusher);
|
||||
bool CrushableBy(HashSet<string> crushClasses, Player owner);
|
||||
bool CrushableBy(Actor self, Actor crusher, HashSet<string> crushClasses);
|
||||
}
|
||||
|
||||
[RequireExplicitImplementation]
|
||||
public interface INotifyCrushed
|
||||
{
|
||||
void OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses);
|
||||
void WarnCrush(Actor self, Actor crusher, HashSet<string> crushClasses);
|
||||
}
|
||||
|
||||
public interface ITraitInfoInterface { }
|
||||
|
||||
Reference in New Issue
Block a user