From 9d9807b23ace09bb9f02bd4378d64401e3982a31 Mon Sep 17 00:00:00 2001 From: Igor Popov Date: Tue, 28 Jan 2014 11:02:23 +0400 Subject: [PATCH] cleanup --- OpenRA.Game/Network/UnitOrders.cs | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/OpenRA.Game/Network/UnitOrders.cs b/OpenRA.Game/Network/UnitOrders.cs index 6d261cbae7..35043d4651 100644 --- a/OpenRA.Game/Network/UnitOrders.cs +++ b/OpenRA.Game/Network/UnitOrders.cs @@ -118,23 +118,10 @@ namespace OpenRA.Network case "HandshakeRequest": { - var request = HandshakeRequest.Deserialize(order.TargetString); - // TODO: Switch to the server's mod if we have it // Otherwise send the handshake with our current settings and let the server reject us var mod = Game.modData.Manifest.Mod; - // Check that the map exists on the client - // TODO: This will behave badly if joining a server with a different mod - // This needs to occur *after* joining the server - if (!Game.modData.AvailableMaps.ContainsKey(request.Map)) - { - if (Game.Settings.Game.AllowDownloading) - Game.DownloadMap(request.Map); - else - throw new InvalidOperationException("Missing map {0}".F(request.Map)); - } - var info = new Session.Client() { Name = Game.Settings.Player.Name,