Add replace init function
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@@ -38,10 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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// If an actor's doesn't have a valid owner transfer ownership to neutral
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var ownerInit = actorReference.Get<OwnerInit>();
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if (!world.Players.Any(p => p.InternalName == ownerInit.InternalName))
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{
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actorReference.Remove(ownerInit);
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actorReference.Add(new OwnerInit(world.WorldActor.Owner));
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}
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actorReference.Replace(new OwnerInit(world.WorldActor.Owner));
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actorReference.Add(new SkipMakeAnimsInit());
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actorReference.Add(new SpawnedByMapInit());
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