Upgrade rule for adapting to removal of Armament.OutOfAmmo

This commit is contained in:
reaperrr
2017-10-15 19:24:21 +02:00
committed by Paul Chote
parent 8b7a71685c
commit 9dabc9d672
4 changed files with 63 additions and 0 deletions

View File

@@ -1113,6 +1113,44 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
// Armament.OutOfAmmo has been replaced by pausing on condition (usually provided by AmmoPool)
if (engineVersion < 20171104)
{
var reloadAmmoPool = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("ReloadAmmoPool", StringComparison.Ordinal));
var armaments = node.Value.Nodes.Where(n => n.Key.StartsWith("Armament", StringComparison.Ordinal));
var ammoPools = node.Value.Nodes.Where(n => n.Key.StartsWith("AmmoPool", StringComparison.Ordinal));
if (reloadAmmoPool == null && armaments.Any() && ammoPools.Any())
{
foreach (var pool in ammoPools)
{
var nameNode = pool.Value.Nodes.FirstOrDefault(n => n.Key == "Armaments");
var name = nameNode != null ? FieldLoader.GetValue<string>("Armaments", nameNode.Value.Value) : "primary, secondary";
var anyMatchingArmament = false;
var ammoNoAmmo = new MiniYamlNode("AmmoCondition", "ammo");
var armNoAmmo = new MiniYamlNode("PauseOnCondition", "!ammo");
foreach (var arma in armaments)
{
var armaNameNode = arma.Value.Nodes.FirstOrDefault(n => n.Key == "Name");
var armaName = armaNameNode != null ? FieldLoader.GetValue<string>("Name", armaNameNode.Value.Value) : "primary";
if (name.Contains(armaName))
{
anyMatchingArmament = true;
arma.Value.Nodes.Add(armNoAmmo);
}
}
if (anyMatchingArmament)
{
pool.Value.Nodes.Add(ammoNoAmmo);
Console.WriteLine("Aircraft returning to base is now triggered when all armaments are paused via condition.");
Console.WriteLine("Check if any of your actors with AmmoPools may need further changes.");
}
}
}
}
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}