Upgrade rule for adapting to removal of Armament.OutOfAmmo

This commit is contained in:
reaperrr
2017-10-15 19:24:21 +02:00
committed by Paul Chote
parent 8b7a71685c
commit 9dabc9d672
4 changed files with 63 additions and 0 deletions

View File

@@ -79,16 +79,19 @@ HELI:
Weapon: HeliAGGun
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
Armament@SECONDARY:
Name: secondary
Weapon: HeliAAGun
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
AttackHeli:
FacingTolerance: 20
AmmoPool:
Ammo: 10
PipCount: 5
AmmoCondition: ammo
WithIdleOverlay@ROTORAIR:
Offset: 0,0,85
Sequence: rotor
@@ -136,14 +139,17 @@ ORCA:
Armament@PRIMARY:
Weapon: OrcaAGMissiles
LocalOffset: 427,-171,-213, 427,171,-213
PauseOnCondition: !ammo
Armament@SECONDARY:
Weapon: OrcaAAMissiles
LocalOffset: 427,-171,-213, 427,171,-213
PauseOnCondition: !ammo
AttackHeli:
FacingTolerance: 20
AmmoPool:
Ammo: 6
PipCount: 6
AmmoCondition: ammo
SpawnActorOnDeath:
Actor: ORCA.Husk
Explodes: