Upgrade rule for adapting to removal of Armament.OutOfAmmo

This commit is contained in:
reaperrr
2017-10-15 19:24:21 +02:00
committed by Paul Chote
parent 8b7a71685c
commit 9dabc9d672
4 changed files with 63 additions and 0 deletions

View File

@@ -93,6 +93,7 @@ ORCA:
Type: CenterPosition
Armament:
Weapon: Hellfire
PauseOnCondition: !ammo
AttackHeli:
FacingTolerance: 20
Voice: Attack
@@ -101,6 +102,7 @@ ORCA:
PipCount: 5
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AmmoCondition: ammo
RenderSprites:
SpawnActorOnDeath:
Actor: ORCA.Husk
@@ -140,6 +142,7 @@ ORCAB:
Type: CenterPosition
Armament:
Weapon: Bomb
PauseOnCondition: !ammo
AttackPlane:
Voice: Attack
FacingTolerance: 20
@@ -150,6 +153,7 @@ ORCAB:
ReloadDelay: 200
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AmmoCondition: ammo
RenderSprites:
Hovers@CRUISING:
RequiresCondition: cruising
@@ -266,6 +270,7 @@ SCRIN:
Type: CenterPosition
Armament:
Weapon: Proton
PauseOnCondition: !ammo
AttackPlane:
Voice: Attack
FacingTolerance: 20
@@ -275,6 +280,7 @@ SCRIN:
ReloadCount: 5
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AmmoCondition: ammo
RenderSprites:
DeathSounds:
SpawnActorOnDeath:
@@ -309,6 +315,7 @@ APACHE:
Type: CenterPosition
Armament:
Weapon: HarpyClaw
PauseOnCondition: !ammo
AttackHeli:
FacingTolerance: 20
Voice: Attack
@@ -317,6 +324,7 @@ APACHE:
PipCount: 4
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AmmoCondition: ammo
WithIdleOverlay@ROTORAIR:
Offset: 85,0,384
Sequence: rotor