Upgrade rule for adapting to removal of Armament.OutOfAmmo

This commit is contained in:
reaperrr
2017-10-15 19:24:21 +02:00
committed by Paul Chote
parent 8b7a71685c
commit 9dabc9d672
4 changed files with 63 additions and 0 deletions

View File

@@ -1113,6 +1113,44 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
// Armament.OutOfAmmo has been replaced by pausing on condition (usually provided by AmmoPool)
if (engineVersion < 20171104)
{
var reloadAmmoPool = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("ReloadAmmoPool", StringComparison.Ordinal));
var armaments = node.Value.Nodes.Where(n => n.Key.StartsWith("Armament", StringComparison.Ordinal));
var ammoPools = node.Value.Nodes.Where(n => n.Key.StartsWith("AmmoPool", StringComparison.Ordinal));
if (reloadAmmoPool == null && armaments.Any() && ammoPools.Any())
{
foreach (var pool in ammoPools)
{
var nameNode = pool.Value.Nodes.FirstOrDefault(n => n.Key == "Armaments");
var name = nameNode != null ? FieldLoader.GetValue<string>("Armaments", nameNode.Value.Value) : "primary, secondary";
var anyMatchingArmament = false;
var ammoNoAmmo = new MiniYamlNode("AmmoCondition", "ammo");
var armNoAmmo = new MiniYamlNode("PauseOnCondition", "!ammo");
foreach (var arma in armaments)
{
var armaNameNode = arma.Value.Nodes.FirstOrDefault(n => n.Key == "Name");
var armaName = armaNameNode != null ? FieldLoader.GetValue<string>("Name", armaNameNode.Value.Value) : "primary";
if (name.Contains(armaName))
{
anyMatchingArmament = true;
arma.Value.Nodes.Add(armNoAmmo);
}
}
if (anyMatchingArmament)
{
pool.Value.Nodes.Add(ammoNoAmmo);
Console.WriteLine("Aircraft returning to base is now triggered when all armaments are paused via condition.");
Console.WriteLine("Check if any of your actors with AmmoPools may need further changes.");
}
}
}
}
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}

View File

@@ -79,16 +79,19 @@ HELI:
Weapon: HeliAGGun
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
Armament@SECONDARY:
Name: secondary
Weapon: HeliAAGun
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
AttackHeli:
FacingTolerance: 20
AmmoPool:
Ammo: 10
PipCount: 5
AmmoCondition: ammo
WithIdleOverlay@ROTORAIR:
Offset: 0,0,85
Sequence: rotor
@@ -136,14 +139,17 @@ ORCA:
Armament@PRIMARY:
Weapon: OrcaAGMissiles
LocalOffset: 427,-171,-213, 427,171,-213
PauseOnCondition: !ammo
Armament@SECONDARY:
Weapon: OrcaAAMissiles
LocalOffset: 427,-171,-213, 427,171,-213
PauseOnCondition: !ammo
AttackHeli:
FacingTolerance: 20
AmmoPool:
Ammo: 6
PipCount: 6
AmmoCondition: ammo
SpawnActorOnDeath:
Actor: ORCA.Husk
Explodes:

View File

@@ -108,6 +108,7 @@ MIG:
Weapon: Maverick
LocalOffset: 0,-640,0, 0,640,0
LocalYaw: -40, 24
PauseOnCondition: !ammo
AttackPlane:
FacingTolerance: 20
Aircraft:
@@ -123,6 +124,7 @@ MIG:
InitialStanceAI: HoldFire
AmmoPool:
Ammo: 8
AmmoCondition: ammo
ReturnOnIdle:
Selectable:
Bounds: 36,28,0,2
@@ -168,11 +170,13 @@ YAK:
Weapon: ChainGun.Yak
LocalOffset: 256,-213,0
MuzzleSequence: muzzle
PauseOnCondition: !ammo
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun.Yak
LocalOffset: 256,213,0
MuzzleSequence: muzzle
PauseOnCondition: !ammo
AttackPlane:
FacingTolerance: 20
Aircraft:
@@ -190,6 +194,7 @@ YAK:
Ammo: 18
PipCount: 6
ReloadDelay: 11
AmmoCondition: ammo
ReturnOnIdle:
SelectionDecorations:
VisualBounds: 30,28,0,2
@@ -286,9 +291,11 @@ HELI:
Armament@PRIMARY:
Weapon: HellfireAA
LocalOffset: 0,-213,-85
PauseOnCondition: !ammo
Armament@SECONDARY:
Weapon: HellfireAG
LocalOffset: 0,213,-85
PauseOnCondition: !ammo
AttackHeli:
FacingTolerance: 20
Aircraft:
@@ -310,6 +317,7 @@ HELI:
RequiresCondition: !airborne
AmmoPool:
Ammo: 8
AmmoCondition: ammo
SelectionDecorations:
VisualBounds: 36,28
SpawnActorOnDeath:
@@ -347,11 +355,13 @@ HIND:
Weapon: ChainGun
LocalOffset: 85,-213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun
LocalOffset: 85,213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
AttackHeli:
FacingTolerance: 20
Aircraft:
@@ -373,6 +383,7 @@ HIND:
Ammo: 24
PipCount: 6
ReloadDelay: 8
AmmoCondition: ammo
SelectionDecorations:
VisualBounds: 38,32
WithMuzzleOverlay:

View File

@@ -93,6 +93,7 @@ ORCA:
Type: CenterPosition
Armament:
Weapon: Hellfire
PauseOnCondition: !ammo
AttackHeli:
FacingTolerance: 20
Voice: Attack
@@ -101,6 +102,7 @@ ORCA:
PipCount: 5
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AmmoCondition: ammo
RenderSprites:
SpawnActorOnDeath:
Actor: ORCA.Husk
@@ -140,6 +142,7 @@ ORCAB:
Type: CenterPosition
Armament:
Weapon: Bomb
PauseOnCondition: !ammo
AttackPlane:
Voice: Attack
FacingTolerance: 20
@@ -150,6 +153,7 @@ ORCAB:
ReloadDelay: 200
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AmmoCondition: ammo
RenderSprites:
Hovers@CRUISING:
RequiresCondition: cruising
@@ -266,6 +270,7 @@ SCRIN:
Type: CenterPosition
Armament:
Weapon: Proton
PauseOnCondition: !ammo
AttackPlane:
Voice: Attack
FacingTolerance: 20
@@ -275,6 +280,7 @@ SCRIN:
ReloadCount: 5
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AmmoCondition: ammo
RenderSprites:
DeathSounds:
SpawnActorOnDeath:
@@ -309,6 +315,7 @@ APACHE:
Type: CenterPosition
Armament:
Weapon: HarpyClaw
PauseOnCondition: !ammo
AttackHeli:
FacingTolerance: 20
Voice: Attack
@@ -317,6 +324,7 @@ APACHE:
PipCount: 4
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AmmoCondition: ammo
WithIdleOverlay@ROTORAIR:
Offset: 85,0,384
Sequence: rotor