Scriptable MSLO and shellmap win

This commit is contained in:
Paul Chote
2010-05-26 20:16:23 +12:00
parent b286a71487
commit 9dc8422adf
9 changed files with 108 additions and 34 deletions

View File

@@ -22,6 +22,8 @@ using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
using OpenRA;
using System.Linq;
using System.Collections.Generic;
using System;
namespace OpenRA.Mods.RA
{
@@ -30,17 +32,38 @@ namespace OpenRA.Mods.RA
public object Create(Actor self) { return new DefaultShellmapScript(); }
}
class DefaultShellmapScript: ILoadWorldHook
class DefaultShellmapScript: ILoadWorldHook, ITick
{
Player goodguy;
Player greece;
Dictionary<string, Actor> MapActors;
public void WorldLoaded(World w)
{
Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());
// Sound.PlayMusic("hell226m.aud");
var goodguy = w.players.Values.Where(x => x.InternalName == "GoodGuy").FirstOrDefault();
var greece = w.players.Values.Where(x => x.InternalName == "Greece").FirstOrDefault();
goodguy = w.players.Values.Where(x => x.InternalName == "GoodGuy").FirstOrDefault();
greece = w.players.Values.Where(x => x.InternalName == "Greece").FirstOrDefault();
MapActors = w.WorldActor.traits.Get<SpawnMapActors>().MapActors;
goodguy.Stances[greece] = Stance.Enemy;
greece.Stances[goodguy] = Stance.Enemy;
}
int ticks = 0;
public void Tick(Actor self)
{
if (ticks == 100)
MapActors["mslo1"].traits.Get<NukeSilo>().Attack(new int2(96,53));
if (ticks == 110)
MapActors["mslo2"].traits.Get<NukeSilo>().Attack(new int2(92,53));
if (ticks == 120)
MapActors["mslo3"].traits.Get<NukeSilo>().Attack(new int2(94,50));
ticks++;
}
}
}