Scriptable MSLO and shellmap win
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@@ -22,6 +22,8 @@ using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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using OpenRA;
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using System.Linq;
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using System.Collections.Generic;
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using System;
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namespace OpenRA.Mods.RA
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{
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@@ -30,17 +32,38 @@ namespace OpenRA.Mods.RA
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public object Create(Actor self) { return new DefaultShellmapScript(); }
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}
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class DefaultShellmapScript: ILoadWorldHook
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class DefaultShellmapScript: ILoadWorldHook, ITick
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{
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Player goodguy;
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Player greece;
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Dictionary<string, Actor> MapActors;
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public void WorldLoaded(World w)
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{
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Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());
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// Sound.PlayMusic("hell226m.aud");
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var goodguy = w.players.Values.Where(x => x.InternalName == "GoodGuy").FirstOrDefault();
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var greece = w.players.Values.Where(x => x.InternalName == "Greece").FirstOrDefault();
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goodguy = w.players.Values.Where(x => x.InternalName == "GoodGuy").FirstOrDefault();
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greece = w.players.Values.Where(x => x.InternalName == "Greece").FirstOrDefault();
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MapActors = w.WorldActor.traits.Get<SpawnMapActors>().MapActors;
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goodguy.Stances[greece] = Stance.Enemy;
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greece.Stances[goodguy] = Stance.Enemy;
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}
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int ticks = 0;
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public void Tick(Actor self)
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{
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if (ticks == 100)
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MapActors["mslo1"].traits.Get<NukeSilo>().Attack(new int2(96,53));
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if (ticks == 110)
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MapActors["mslo2"].traits.Get<NukeSilo>().Attack(new int2(92,53));
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if (ticks == 120)
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MapActors["mslo3"].traits.Get<NukeSilo>().Attack(new int2(94,50));
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ticks++;
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}
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}
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}
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