Scriptable MSLO and shellmap win
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@@ -1 +1 @@
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a28a1988fcaca4de0c90a8cb9cd9a2b3aacb4582
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f78ab8d4d40ac3c263d1e404e5bf8233dce1f1a7
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@@ -1203,7 +1203,7 @@ Actors:
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Location: 92,46
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Owner: GoodGuy
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ActorReference@Actor233:
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Id: Actor233
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Id: pdox
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Type: pdox
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Location: 94,52
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Owner: GoodGuy
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@@ -1958,10 +1958,30 @@ Actors:
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Location: 84,56
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Owner: GoodGuy
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ActorReference@Actor384:
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Id: Actor384
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Type: miss
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Location: 95,78
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Owner: Neutral
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Id: mslo1
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Type: mslo
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Location: 89,84
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Owner: Greece
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ActorReference@Actor385:
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Id: Actor385
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Type: ca
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Location: 119,66
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Owner: GoodGuy
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ActorReference@Actor386:
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Id: Actor386
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Type: ca
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Location: 120,66
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Owner: GoodGuy
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ActorReference@Actor387:
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Id: mslo2
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Type: mslo
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Location: 89,83
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Owner: Greece
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ActorReference@Actor388:
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Id: mslo3
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Type: mslo
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Location: 89,82
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Owner: Greece
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Waypoints:
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spawn0: 36,36
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@@ -53,4 +53,4 @@ Terrain:
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Music:
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mods/ra/music.yaml
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ShellmapUid:a28a1988fcaca4de0c90a8cb9cd9a2b3aacb4582
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ShellmapUid:f78ab8d4d40ac3c263d1e404e5bf8233dce1f1a7
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@@ -221,7 +221,7 @@
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<sequence name="idle" start="0" length="1" />
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<sequence name="damaged-idle" start="8" length="1" />
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<sequence name="make" start="0" length="15" src="mslomake" />
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<sequence name="active" start="1" length="7" />
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<sequence name="active" start="1" length="7" tick="80" />
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<sequence name="damaged-active" start="9" length="7" />
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</unit>
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<!-- mcv -->
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@@ -1,6 +1,7 @@
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MSLO:
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Category: Defense
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NukeSilo:
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MissileWeapon: atomic
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Inherits: ^Building
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Buildable:
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BuildPaletteOrder: 130
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@@ -25,6 +26,9 @@ GAP:
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
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Valued:
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Cost: 500
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Description: Gap Generator
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# Buildable:
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# BuildPaletteOrder: 100
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# Prerequisites: atek
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@@ -57,7 +57,6 @@ Player:
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LongDesc: Launches a nuclear missile at a target location.
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Prerequisites: MSLO
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TechLevel: 12
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MissileWeapon: atomic
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BeginChargeSound: aprep1.aud
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EndChargeSound: aready1.aud
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SelectTargetSound: slcttgt1.aud
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