Scriptable MSLO and shellmap win

This commit is contained in:
Paul Chote
2010-05-26 20:16:23 +12:00
parent b286a71487
commit 9dc8422adf
9 changed files with 108 additions and 34 deletions

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@@ -1 +1 @@
a28a1988fcaca4de0c90a8cb9cd9a2b3aacb4582
f78ab8d4d40ac3c263d1e404e5bf8233dce1f1a7

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@@ -1203,7 +1203,7 @@ Actors:
Location: 92,46
Owner: GoodGuy
ActorReference@Actor233:
Id: Actor233
Id: pdox
Type: pdox
Location: 94,52
Owner: GoodGuy
@@ -1958,10 +1958,30 @@ Actors:
Location: 84,56
Owner: GoodGuy
ActorReference@Actor384:
Id: Actor384
Type: miss
Location: 95,78
Owner: Neutral
Id: mslo1
Type: mslo
Location: 89,84
Owner: Greece
ActorReference@Actor385:
Id: Actor385
Type: ca
Location: 119,66
Owner: GoodGuy
ActorReference@Actor386:
Id: Actor386
Type: ca
Location: 120,66
Owner: GoodGuy
ActorReference@Actor387:
Id: mslo2
Type: mslo
Location: 89,83
Owner: Greece
ActorReference@Actor388:
Id: mslo3
Type: mslo
Location: 89,82
Owner: Greece
Waypoints:
spawn0: 36,36

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@@ -53,4 +53,4 @@ Terrain:
Music:
mods/ra/music.yaml
ShellmapUid:a28a1988fcaca4de0c90a8cb9cd9a2b3aacb4582
ShellmapUid:f78ab8d4d40ac3c263d1e404e5bf8233dce1f1a7

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@@ -221,7 +221,7 @@
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="8" length="1" />
<sequence name="make" start="0" length="15" src="mslomake" />
<sequence name="active" start="1" length="7" />
<sequence name="active" start="1" length="7" tick="80" />
<sequence name="damaged-active" start="9" length="7" />
</unit>
<!-- mcv -->

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@@ -1,6 +1,7 @@
MSLO:
Category: Defense
NukeSilo:
MissileWeapon: atomic
Inherits: ^Building
Buildable:
BuildPaletteOrder: 130
@@ -25,6 +26,9 @@ GAP:
RequiresPower:
CanPowerDown:
Inherits: ^Building
Valued:
Cost: 500
Description: Gap Generator
# Buildable:
# BuildPaletteOrder: 100
# Prerequisites: atek

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@@ -57,7 +57,6 @@ Player:
LongDesc: Launches a nuclear missile at a target location.
Prerequisites: MSLO
TechLevel: 12
MissileWeapon: atomic
BeginChargeSound: aprep1.aud
EndChargeSound: aready1.aud
SelectTargetSound: slcttgt1.aud