Add turret-linking support to HitShape

Allows to link a HitShape to the
position and facing of a turret.
This commit is contained in:
reaperrr
2018-06-19 07:26:19 +02:00
committed by abcdefg30
parent b839204c7f
commit 9dcba8710b
12 changed files with 103 additions and 65 deletions

View File

@@ -45,24 +45,21 @@ namespace OpenRA.Mods.Common.HitShapes
return new WDist(Math.Max(0, v.Length - Radius.Length));
}
public WDist DistanceFromEdge(WPos pos, Actor actor)
public WDist DistanceFromEdge(WPos pos, WPos origin, WRot orientation)
{
var actorPos = actor.CenterPosition;
if (pos.Z > origin.Z + VerticalTopOffset)
return DistanceFromEdge(pos - (origin + new WVec(0, 0, VerticalTopOffset)));
if (pos.Z > actorPos.Z + VerticalTopOffset)
return DistanceFromEdge(pos - (actorPos + new WVec(0, 0, VerticalTopOffset)));
if (pos.Z < origin.Z + VerticalBottomOffset)
return DistanceFromEdge(pos - (origin + new WVec(0, 0, VerticalBottomOffset)));
if (pos.Z < actorPos.Z + VerticalBottomOffset)
return DistanceFromEdge(pos - (actorPos + new WVec(0, 0, VerticalBottomOffset)));
return DistanceFromEdge(pos - new WPos(actorPos.X, actorPos.Y, pos.Z));
return DistanceFromEdge(pos - new WPos(origin.X, origin.Y, pos.Z));
}
IEnumerable<IRenderable> IHitShape.RenderDebugOverlay(WorldRenderer wr, Actor actor)
IEnumerable<IRenderable> IHitShape.RenderDebugOverlay(WorldRenderer wr, WPos origin, WRot orientation)
{
var actorPos = actor.CenterPosition;
yield return new CircleAnnotationRenderable(actorPos + new WVec(0, 0, VerticalTopOffset), Radius, 1, Color.Yellow);
yield return new CircleAnnotationRenderable(actorPos + new WVec(0, 0, VerticalBottomOffset), Radius, 1, Color.Yellow);
yield return new CircleAnnotationRenderable(origin + new WVec(0, 0, VerticalTopOffset), Radius, 1, Color.Yellow);
yield return new CircleAnnotationRenderable(origin + new WVec(0, 0, VerticalBottomOffset), Radius, 1, Color.Yellow);
}
}
}